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"DnDSports": Competitive Play With Prizes
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<blockquote data-quote="Jester David" data-source="post: 7761093" data-attributes="member: 37579"><p>I watched a Battle Royale on Critical Role and it was... okay. Well, the end was awesome as it came down to the wire. </p><p>I can't see a long game being as interesting. </p><p></p><p>Okay, here's how it could work. First, you need to have a digital battlemap. Roll20 or something. And show what each character sees with specific lighting. So you have individual tokens and viewers can watch the battlemap. </p><p>Second, make it more than just PvP. Have the group start in a big maze-like capture-the-flag zone with secondary objectives and win conditions. But also lots of hidden traps. So it's not just team vs team but team vs team vs environment. And then you can do things like push enemies into traps, and avoiding hazards means you have more hit points for the PvP.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7761093, member: 37579"] I watched a Battle Royale on Critical Role and it was... okay. Well, the end was awesome as it came down to the wire. I can't see a long game being as interesting. Okay, here's how it could work. First, you need to have a digital battlemap. Roll20 or something. And show what each character sees with specific lighting. So you have individual tokens and viewers can watch the battlemap. Second, make it more than just PvP. Have the group start in a big maze-like capture-the-flag zone with secondary objectives and win conditions. But also lots of hidden traps. So it's not just team vs team but team vs team vs environment. And then you can do things like push enemies into traps, and avoiding hazards means you have more hit points for the PvP. [/QUOTE]
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