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<blockquote data-quote="Rygar" data-source="post: 7761100" data-attributes="member: 6756765"><p>It's really just ongoing cringe. It's this constant barrage out of WOTC that really looks like a group of baby boomers who seriously don't understand modern gaming, and just keep latching onto things that make no sense because they hear the kids love it!</p><p></p><p>Dragon/Dungeon as mobile apps - While completely missing that ebooks, because that's what they really are, plateaued years ago at a fairly low market penetration level. You really have to have no business sense to think targeting less than 20% of customers is a good idea.</p><p></p><p>Constant references to Twitch numbers - While completely missing that the numbers are meaningless. One user could start watching on their PC, switch to their tablet on the way to work, show a friend at work something in the video on their work laptop, show another friend the same thing on their phone, etc. One user can easily rack up 4-5 different IP's for one show. Nevermind rotating IP's and going back to watch 10 seconds of it again later. That's before we talk about people linking on forums and getting random clicks, or people searching and thinking these videos are for video games, etc.</p><p></p><p>Now we're going to get Twitch streamed "E-Sports" of people playing D&D - Mashing as many millenial buzzwords together as possible, because then surely they'll all come watch, then go buy books and play! </p><p></p><p>They really need to let the whole group go and get a group that understands technology in. Either that or go hire a good business analyst.</p></blockquote><p></p>
[QUOTE="Rygar, post: 7761100, member: 6756765"] It's really just ongoing cringe. It's this constant barrage out of WOTC that really looks like a group of baby boomers who seriously don't understand modern gaming, and just keep latching onto things that make no sense because they hear the kids love it! Dragon/Dungeon as mobile apps - While completely missing that ebooks, because that's what they really are, plateaued years ago at a fairly low market penetration level. You really have to have no business sense to think targeting less than 20% of customers is a good idea. Constant references to Twitch numbers - While completely missing that the numbers are meaningless. One user could start watching on their PC, switch to their tablet on the way to work, show a friend at work something in the video on their work laptop, show another friend the same thing on their phone, etc. One user can easily rack up 4-5 different IP's for one show. Nevermind rotating IP's and going back to watch 10 seconds of it again later. That's before we talk about people linking on forums and getting random clicks, or people searching and thinking these videos are for video games, etc. Now we're going to get Twitch streamed "E-Sports" of people playing D&D - Mashing as many millenial buzzwords together as possible, because then surely they'll all come watch, then go buy books and play! They really need to let the whole group go and get a group that understands technology in. Either that or go hire a good business analyst. [/QUOTE]
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