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DNDXP Character Hps?
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<blockquote data-quote="Connorsrpg" data-source="post: 4132651" data-attributes="member: 19265"><p>@ Firelance Re static hps: Main thing I dislike is that automatically you can assume what hps a creature has if you assume its level = yours (but not so bad when NPCs/Creatures are built differently). I just like to roll. It seems a shame that the 'rolls' that are important and long-lasting are being removed. I know where current players are coming from...I just don't like it. Not rolling anything with advancement = bland...all just choices or none really. Base att, saves, etc progress so much more slowly that you couldn't really have 'rolls' to differentiat them - something that made hps different (and often led to different tactics by different fighters). (Yeah I know, the old sop story, sucks to roll low, blah, blah, blah, but some heroes are flawed. Most players I have ever played with have no prob with this - it is really only new, computer players, that have even questioned static ideals - and that was for ability scores, but don;t get me started on that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>@ mach1.9 pants: Re increased hps with increased CON. I would say it does, it is actually more difficult if you don't, especially for creating those higher level NPCs (w class lvls). No longer working out 'when' Con went up. Just add Con to hps. (Hope you get what I mean here. I did it with 3x anyway, but technically you had to build from lvl 1 up - surely they wouldn't do that again). Will explain if you don't get me (something that has been discussed before).</p><p></p><p>@Fallen Seraph - I know monsters get more hps too. I have run several playtests already. Just wondering whether people have worked out the formula. Is it set for brute, soldier, artillary etc, do they add CON score, or are they just given a 'range'?</p><p></p><p>Cheers for all the responses, though my initial prob was solved...and it was right there in writing all the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Don't assume anything from 3.X <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 4132651, member: 19265"] @ Firelance Re static hps: Main thing I dislike is that automatically you can assume what hps a creature has if you assume its level = yours (but not so bad when NPCs/Creatures are built differently). I just like to roll. It seems a shame that the 'rolls' that are important and long-lasting are being removed. I know where current players are coming from...I just don't like it. Not rolling anything with advancement = bland...all just choices or none really. Base att, saves, etc progress so much more slowly that you couldn't really have 'rolls' to differentiat them - something that made hps different (and often led to different tactics by different fighters). (Yeah I know, the old sop story, sucks to roll low, blah, blah, blah, but some heroes are flawed. Most players I have ever played with have no prob with this - it is really only new, computer players, that have even questioned static ideals - and that was for ability scores, but don;t get me started on that ;)). @ mach1.9 pants: Re increased hps with increased CON. I would say it does, it is actually more difficult if you don't, especially for creating those higher level NPCs (w class lvls). No longer working out 'when' Con went up. Just add Con to hps. (Hope you get what I mean here. I did it with 3x anyway, but technically you had to build from lvl 1 up - surely they wouldn't do that again). Will explain if you don't get me (something that has been discussed before). @Fallen Seraph - I know monsters get more hps too. I have run several playtests already. Just wondering whether people have worked out the formula. Is it set for brute, soldier, artillary etc, do they add CON score, or are they just given a 'range'? Cheers for all the responses, though my initial prob was solved...and it was right there in writing all the time ;) Don't assume anything from 3.X ;) [/QUOTE]
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