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D&D Older Editions, OSR, & D&D Variants
Do 3.0/3.5 rules specifically define poison use as evil?
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<blockquote data-quote="ARandomGod" data-source="post: 1536548" data-attributes="member: 17296"><p>Ex Act Ly.</p><p></p><p>Or to say, no, of course poisons are not evil. And saying that it produces "unnecessary suffering" is a total justification and really not very bright. I can easily imagine (and point out real world examples of) poisons that produce pleasant effects. And a much larger number that cause numbness instead of any pain. Are pleasuable ones instead good? Are numbness producing ones neutral? Are these renamed evil only affecting poisons specifically designed to produce pleasant, or at least numbing effects?</p><p></p><p>For that matter, do poisons hurt say, a LOT less than having parts carved off with a sword? I mean, that does produce some unpleasant effects... as do bruises from blunt weapons... so we could easily say that weapons are inherently evil as well.</p><p></p><p>Additional note: Caliban suggested that he considers them to be "unlawful". I can only see this as true someplace where poisons are specifically against the law... and I've never really seen that. Although poisoning people is occasionally against the law, but generally so is carving them up with a sharp (or dull) stick of steel in those cases. So I can't really accept the idea that they're inherently lawful or unlawful either.</p><p>...</p><p></p><p>OK, fine:</p><p>" 3.5 DMG pages 296-297, and it defines the manufacture/use/sales/ownership of poison as illegal."</p><p>So it could be unlawful. At least there. OF course, seriously people, the DMG, BY DEFINITION cannot make up laws for campaign worlds. Only authors of those worlds can do that.</p><p>Obviously another justification....</p><p></p><p>And, as for the thought that exalted or lawful people wouldn't use them</p><p>this is likely true.</p><p>They'd use them by another name.</p><p></p><p>I call my substance "zarkrons" it's not poisonous, it's "zarkronous", so it's ok.</p><p></p><p>Of course, that does justify the label "lawful stupid", but then, a lot of paladins are....</p><p></p><p>(Editors note: This is not to imply stupidity on any individual poster here, or upon any paladin player in specific. More it is to imply that there is a generic steryotype of paladins... Oh, and it was indeed meant to malign the authors of those passages in the DMG and in the BoED. )</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1536548, member: 17296"] Ex Act Ly. Or to say, no, of course poisons are not evil. And saying that it produces "unnecessary suffering" is a total justification and really not very bright. I can easily imagine (and point out real world examples of) poisons that produce pleasant effects. And a much larger number that cause numbness instead of any pain. Are pleasuable ones instead good? Are numbness producing ones neutral? Are these renamed evil only affecting poisons specifically designed to produce pleasant, or at least numbing effects? For that matter, do poisons hurt say, a LOT less than having parts carved off with a sword? I mean, that does produce some unpleasant effects... as do bruises from blunt weapons... so we could easily say that weapons are inherently evil as well. Additional note: Caliban suggested that he considers them to be "unlawful". I can only see this as true someplace where poisons are specifically against the law... and I've never really seen that. Although poisoning people is occasionally against the law, but generally so is carving them up with a sharp (or dull) stick of steel in those cases. So I can't really accept the idea that they're inherently lawful or unlawful either. ... OK, fine: " 3.5 DMG pages 296-297, and it defines the manufacture/use/sales/ownership of poison as illegal." So it could be unlawful. At least there. OF course, seriously people, the DMG, BY DEFINITION cannot make up laws for campaign worlds. Only authors of those worlds can do that. Obviously another justification.... And, as for the thought that exalted or lawful people wouldn't use them this is likely true. They'd use them by another name. I call my substance "zarkrons" it's not poisonous, it's "zarkronous", so it's ok. Of course, that does justify the label "lawful stupid", but then, a lot of paladins are.... (Editors note: This is not to imply stupidity on any individual poster here, or upon any paladin player in specific. More it is to imply that there is a generic steryotype of paladins... Oh, and it was indeed meant to malign the authors of those passages in the DMG and in the BoED. ) [/QUOTE]
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Do 3.0/3.5 rules specifically define poison use as evil?
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