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Community
General Tabletop Discussion
*TTRPGs General
Do 3.Xe Characters Really Depend More on Equipment?
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<blockquote data-quote="Janx" data-source="post: 1401000" data-attributes="member: 8835"><p>mercule hit it on the head. 3e introduced METRICs. And by measuring something, you become concious of it.</p><p></p><p>Earlier versions of D&D was guesswork. How many GMs had a rule estimating that you're PC's weapon bonus should be equal to level /5 rounded down? or some such? Because it was expected that a PC would have such stuff, and there was no way to tell if your guy was munchkin or not, or if a monster would be too tough.</p><p></p><p>Now, if I know the party has the "average" amount of gear, then I know they should be able to take a monster at CR X. If they have more than average gear, than I know to increase the CR. I have metrics to help me judge the party. I also effectively have metrics to tell if I'm being too stingy or too generous compared to ther typical GMs.</p><p></p><p>Much of 3e is written to what was happening in typical parties. The average campaign lasted 1 year. It takes 13 encounters to level up, etc. Everything was balanced to that end.</p><p></p><p>As a GM, you don't have to ensure the party has the exact amount of gear (heck, without a PC program, you'll never really know). You should be aware of their power level and plan encounters accordingly.</p><p></p><p>And lastly, the older editions were more gear centric. Since there were no cool abilities and the like, the way you made your guy powerful and tricksy was with gear. Boots of speed, potions of invisibility, daggers of Mage Slaying, Vorpal Swords. With all the cool feats and neat stunts they enable, I don't need to give you gear to do wierd things, half the feats are wierd enough.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1401000, member: 8835"] mercule hit it on the head. 3e introduced METRICs. And by measuring something, you become concious of it. Earlier versions of D&D was guesswork. How many GMs had a rule estimating that you're PC's weapon bonus should be equal to level /5 rounded down? or some such? Because it was expected that a PC would have such stuff, and there was no way to tell if your guy was munchkin or not, or if a monster would be too tough. Now, if I know the party has the "average" amount of gear, then I know they should be able to take a monster at CR X. If they have more than average gear, than I know to increase the CR. I have metrics to help me judge the party. I also effectively have metrics to tell if I'm being too stingy or too generous compared to ther typical GMs. Much of 3e is written to what was happening in typical parties. The average campaign lasted 1 year. It takes 13 encounters to level up, etc. Everything was balanced to that end. As a GM, you don't have to ensure the party has the exact amount of gear (heck, without a PC program, you'll never really know). You should be aware of their power level and plan encounters accordingly. And lastly, the older editions were more gear centric. Since there were no cool abilities and the like, the way you made your guy powerful and tricksy was with gear. Boots of speed, potions of invisibility, daggers of Mage Slaying, Vorpal Swords. With all the cool feats and neat stunts they enable, I don't need to give you gear to do wierd things, half the feats are wierd enough. Janx [/QUOTE]
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