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Do all high-level modules in 3E suck?
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<blockquote data-quote="JacktheRabbit" data-source="post: 107989" data-attributes="member: 525"><p>I don't think the adventures are broken. The problem is more of how open ended Teleport and most divination spells are.</p><p></p><p>Teleport lets you go places way too easily without knowing much about the place.</p><p></p><p>Divination too often seems to give you information without any real effort on the players part. I know people are going to say duh that is what divination is supposed to be but I disagree. </p><p></p><p>Scrying I think is the worst. The ability to scry on people you don't really know when you don't know where they are is a major problem. Either scrying needs to be changed so you can only look at locations you know or so that you can only see people you know.</p><p></p><p></p><p>The other problem is the lack of proper defenses. High level foes should have their lairs tweaked out with dimensional anchors that don't just not let you in but may also throw you somewhere very unpleasant. One or two sudden appearances on the plane of shadows and your characters will no longer think they can just telelport into the arch enemies broom closet.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 107989, member: 525"] I don't think the adventures are broken. The problem is more of how open ended Teleport and most divination spells are. Teleport lets you go places way too easily without knowing much about the place. Divination too often seems to give you information without any real effort on the players part. I know people are going to say duh that is what divination is supposed to be but I disagree. Scrying I think is the worst. The ability to scry on people you don't really know when you don't know where they are is a major problem. Either scrying needs to be changed so you can only look at locations you know or so that you can only see people you know. The other problem is the lack of proper defenses. High level foes should have their lairs tweaked out with dimensional anchors that don't just not let you in but may also throw you somewhere very unpleasant. One or two sudden appearances on the plane of shadows and your characters will no longer think they can just telelport into the arch enemies broom closet. [/QUOTE]
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Do all high-level modules in 3E suck?
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