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Do all high-level modules in 3E suck?
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<blockquote data-quote="Tzarevitch" data-source="post: 108116" data-attributes="member: 1792"><p>I have teleportation cause leaks with neighboring dimensions. Any time you teleport there is a 1 in 20 chance that something from a neighboring plane is dragged into the teleport with you. Addiitonally, I also allow a number of ways to block teleport ation including underground chambers and radiation zones. Teleportation wards are also available for purchase and installation from any of the accredited psionic academies. Teleport shunts are also available to deflect teleportation attempts to a place of the shunt-owner's choosing. </p><p></p><p>Since teleportation does not push solid objects aside, many NPCs in my campaign use low-magic solutions like weighted streamers hanging from the ceiling to the floor so that there is no safe arrival point in the area. </p><p></p><p>As for scrying, I allow any significant amount of radiation, thin lead, silver, gold, jade or obsidian sheeting or 1' or more of stone to block scrying. There are also a wide array of spells and psionic powers that will do the same. (My players have joked that they should just call the spell Scry Fighter because fighters are the only ones they can ever find with the spell.) Also, since the scry sensor is linked to the caster, in my campaign attacks on the scry sensor affect the scryor. </p><p></p><p>Lastly I decreed early on that in order to scry someone you had to have ACCURATE information about him. You have to either have something that he owns or have an ACCURATE description of what he looks like. If you only saw the guy in disguise and you try to scry him while he is not in that disguise, the scry attempt behaves as if no such person exists. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 108116, member: 1792"] I have teleportation cause leaks with neighboring dimensions. Any time you teleport there is a 1 in 20 chance that something from a neighboring plane is dragged into the teleport with you. Addiitonally, I also allow a number of ways to block teleport ation including underground chambers and radiation zones. Teleportation wards are also available for purchase and installation from any of the accredited psionic academies. Teleport shunts are also available to deflect teleportation attempts to a place of the shunt-owner's choosing. Since teleportation does not push solid objects aside, many NPCs in my campaign use low-magic solutions like weighted streamers hanging from the ceiling to the floor so that there is no safe arrival point in the area. As for scrying, I allow any significant amount of radiation, thin lead, silver, gold, jade or obsidian sheeting or 1' or more of stone to block scrying. There are also a wide array of spells and psionic powers that will do the same. (My players have joked that they should just call the spell Scry Fighter because fighters are the only ones they can ever find with the spell.) Also, since the scry sensor is linked to the caster, in my campaign attacks on the scry sensor affect the scryor. Lastly I decreed early on that in order to scry someone you had to have ACCURATE information about him. You have to either have something that he owns or have an ACCURATE description of what he looks like. If you only saw the guy in disguise and you try to scry him while he is not in that disguise, the scry attempt behaves as if no such person exists. Tzarevitch [/QUOTE]
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