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Do all high-level modules in 3E suck?
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<blockquote data-quote="reiella" data-source="post: 108219" data-attributes="member: 160"><p>Hmm will make a few comments myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Both ITCK and DGF had nice allowances, although to some extent, alot of their challenges could be negated if scrying through and divination of some regions were allowed (although some mechanics at least exist so you can't Bamf in, Kill, and Bamf out and be done with it thankfully <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>Realize that NPCs also have access to these spells, especially in the late game. Just imagine a NPC running around with Foresight and the ability to teleport.</p><p></p><p>One thing I did like with FR was the existance of various teleport traps... Kinda funny to have a bunch of crotchity old wizards stuck on an island full of werewolves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Make even the safe Teleport without Error unsafe.</p><p></p><p>And I do have to say I like the low-magic solution to teleporters (overuse of streamers so someone who teleports in most likly gets skewered by said streamers).</p></blockquote><p></p>
[QUOTE="reiella, post: 108219, member: 160"] Hmm will make a few comments myself. :) Both ITCK and DGF had nice allowances, although to some extent, alot of their challenges could be negated if scrying through and divination of some regions were allowed (although some mechanics at least exist so you can't Bamf in, Kill, and Bamf out and be done with it thankfully :P). Realize that NPCs also have access to these spells, especially in the late game. Just imagine a NPC running around with Foresight and the ability to teleport. One thing I did like with FR was the existance of various teleport traps... Kinda funny to have a bunch of crotchity old wizards stuck on an island full of werewolves :). Make even the safe Teleport without Error unsafe. And I do have to say I like the low-magic solution to teleporters (overuse of streamers so someone who teleports in most likly gets skewered by said streamers). [/QUOTE]
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