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General Tabletop Discussion
*Dungeons & Dragons
Do all the rules need to be released at once?
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<blockquote data-quote="Callahan09" data-source="post: 6141316" data-attributes="member: 6721803"><p>What I would be interested in is a highly configurable, modular type of system that is designed to be house ruled and can easily have different features plugged in or taken out. Open source design philosophy. Think Arduino of RPGs type of mentality. Make it easy for me to take content from any previous edition of D&D and plug it in. Make it convertible. Give us some kind of formula for all previous editions. Don't try to make one edition that can make everyone happy, try to make one product that can be any edition. And in doing so, I will be happy with just the core rule book and conversion guide. Just one or two books that will tell everyone how to play the game and how to modify and convert materials for the game. Let me utilize all my materials I already own. Then you can release new materials that will plug in real nice and friendly after a few months and keep a steady stream. But if it is a game where I can use my existing materials I will be happy with the core rules and nothing more for some time to come, while I would gladly welcome new original materials to expand the game with fresh ideas and content.</p><p></p><p>Now that's probably not at all what 5E will be, so if it's going to be a mostly standalone edition that won't play particularly nice with my existing library of materials, I would be interested if there was a ton of content available early for the new system, I would need to be able to sink my teeth into it and really get a lot of fresh material from it before I deemed it worthy of my time. I don't want to feel limited in my options at the outset.</p></blockquote><p></p>
[QUOTE="Callahan09, post: 6141316, member: 6721803"] What I would be interested in is a highly configurable, modular type of system that is designed to be house ruled and can easily have different features plugged in or taken out. Open source design philosophy. Think Arduino of RPGs type of mentality. Make it easy for me to take content from any previous edition of D&D and plug it in. Make it convertible. Give us some kind of formula for all previous editions. Don't try to make one edition that can make everyone happy, try to make one product that can be any edition. And in doing so, I will be happy with just the core rule book and conversion guide. Just one or two books that will tell everyone how to play the game and how to modify and convert materials for the game. Let me utilize all my materials I already own. Then you can release new materials that will plug in real nice and friendly after a few months and keep a steady stream. But if it is a game where I can use my existing materials I will be happy with the core rules and nothing more for some time to come, while I would gladly welcome new original materials to expand the game with fresh ideas and content. Now that's probably not at all what 5E will be, so if it's going to be a mostly standalone edition that won't play particularly nice with my existing library of materials, I would be interested if there was a ton of content available early for the new system, I would need to be able to sink my teeth into it and really get a lot of fresh material from it before I deemed it worthy of my time. I don't want to feel limited in my options at the outset. [/QUOTE]
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Community
General Tabletop Discussion
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Do all the rules need to be released at once?
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