There is some games based on a same old engine and I will not remember the name of them all, but one is Song of Swords. It is a system with a Combat Pool. Essentially, you have X d10 each turn of combat and split them between offensive and defensive maneuvers. You also must stat, at the start of each turn, if you are being reckless, cautious, or middle ground. Then, roll the assigned dice to empower the meneuvers you have, most of them specific of a certain type of weapon.
My personal oppinion is that is a convuleted system, complicated in many points, and very bad to anything except duels or bouts. (The non-combat skill rolls are particularly awful). But, I must concede that from a simulationist point of view, it is one of the most complex maneuver and countermaneuver system I saw for duels.