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<blockquote data-quote="Umbran" data-source="post: 6226120" data-attributes="member: 177"><p>Had an excellent play by my players... and by me, in my Deadlands game.</p><p></p><p>One of the BBEGs in my game is an arms dealer, sometimes working with highly exotic weapons indeed. The players failed to keep this BBEG from getting access to a cache of petrified monster eggs, and failed to keep him from acquiring the method of restoring these to life. End result is that weaponized giant monsters are getting shipped around to wreak havoc.</p><p></p><p>One particular monster was quite powerful, so BBEG 1 had to make a deal with BBEG 2 to control the giant sasquatch. Monster and BBEG 2 were shipped to Deadwood, where the PCs were hanging out. Predictably, the PCs are there to combat the beast. Somewhat less predictably, the PCs also choose to engage BBEG 2. Usually they are wiser than to try to take the BBEGs head-on like that.</p><p></p><p>The party *pasted* them both. I have notoriously bad dice and card luck for my bad guys. Combine that with some seriously concentrated firepower, a really lucky spell (which managed to turn the monster against the BBEG) some mad-scienced mucilage and a bundle of TNT, the bad guys were halted. The Monster is well and truly dead. Well played, players!</p><p></p><p>BBEG 2, however, is not dead. Yes, they filled him full of lead. Yes, they blew him up. Yes, they then chopped off his head, filled his mouth with holy wafers, and so on. But merely removing his head won't kill this guy permanently*. And they're still carrying around his head!</p><p></p><p>Before this, BBEG 2 didn't actually have anything against the party. He thought they were kind of funny, honestly. But, whether or not it permanently kills you, gettin' blowed up *hurts*. So now he's really cheesed off, and I am going to have a super-fun time creeping the players out with his reanimation and return. </p><p></p><p></p><p><span style="font-size: 9px">*As a GM, I love statements like this, don't you? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p></blockquote><p></p>
[QUOTE="Umbran, post: 6226120, member: 177"] Had an excellent play by my players... and by me, in my Deadlands game. One of the BBEGs in my game is an arms dealer, sometimes working with highly exotic weapons indeed. The players failed to keep this BBEG from getting access to a cache of petrified monster eggs, and failed to keep him from acquiring the method of restoring these to life. End result is that weaponized giant monsters are getting shipped around to wreak havoc. One particular monster was quite powerful, so BBEG 1 had to make a deal with BBEG 2 to control the giant sasquatch. Monster and BBEG 2 were shipped to Deadwood, where the PCs were hanging out. Predictably, the PCs are there to combat the beast. Somewhat less predictably, the PCs also choose to engage BBEG 2. Usually they are wiser than to try to take the BBEGs head-on like that. The party *pasted* them both. I have notoriously bad dice and card luck for my bad guys. Combine that with some seriously concentrated firepower, a really lucky spell (which managed to turn the monster against the BBEG) some mad-scienced mucilage and a bundle of TNT, the bad guys were halted. The Monster is well and truly dead. Well played, players! BBEG 2, however, is not dead. Yes, they filled him full of lead. Yes, they blew him up. Yes, they then chopped off his head, filled his mouth with holy wafers, and so on. But merely removing his head won't kill this guy permanently*. And they're still carrying around his head! Before this, BBEG 2 didn't actually have anything against the party. He thought they were kind of funny, honestly. But, whether or not it permanently kills you, gettin' blowed up *hurts*. So now he's really cheesed off, and I am going to have a super-fun time creeping the players out with his reanimation and return. [SIZE=1]*As a GM, I love statements like this, don't you? :)[/SIZE] [/QUOTE]
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