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General Tabletop Discussion
*TTRPGs General
Do archfiends grant spells in your campaigns? And if so how?
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<blockquote data-quote="Voadam" data-source="post: 1317685" data-attributes="member: 2209"><p>I prefer the Ravenloft set up, where clerics gain power but there is no contact with deities and no direct proof they are getting it from the deity they worship. There are even cults dedicated to gods that do not exist that get divine power. Essentially they are all godless clerics who believe in the gods they worship. In this system praying to Orcus grants you powers. Add to this the no detection of evil/good and it also allows for the reasonable placement of evil corrupter spies in good churches, a plot device I enjoy having as a realistic option given the game world and fantasy archetypes.</p><p></p><p>For my games, on a fundamental level tapping divine power is a skill like arcane magic, it just has the trappings of belief traditions and worship. It is simply a different source of magic power such as the default psionic powers.</p><p></p><p>Flavor wise there is a world of difference between one divine tradition and another and from the arcane and other magical traditions. There is also the common belief that divine power is "granted" consciously by a deity.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1317685, member: 2209"] I prefer the Ravenloft set up, where clerics gain power but there is no contact with deities and no direct proof they are getting it from the deity they worship. There are even cults dedicated to gods that do not exist that get divine power. Essentially they are all godless clerics who believe in the gods they worship. In this system praying to Orcus grants you powers. Add to this the no detection of evil/good and it also allows for the reasonable placement of evil corrupter spies in good churches, a plot device I enjoy having as a realistic option given the game world and fantasy archetypes. For my games, on a fundamental level tapping divine power is a skill like arcane magic, it just has the trappings of belief traditions and worship. It is simply a different source of magic power such as the default psionic powers. Flavor wise there is a world of difference between one divine tradition and another and from the arcane and other magical traditions. There is also the common belief that divine power is "granted" consciously by a deity. [/QUOTE]
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Do archfiends grant spells in your campaigns? And if so how?
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