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General Tabletop Discussion
*TTRPGs General
Do archfiends grant spells in your campaigns? And if so how?
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<blockquote data-quote="Shemeska" data-source="post: 1318752" data-attributes="member: 11697"><p>I voted for the 'effectively deities' option. Of course in my own PS campaign some of them are actually true deities and can grant the whole gamut of clerical spells to worshippers. Others are not quite there yet and can grant a much more limited amount of power to their followers. In that case I use the information from 'Faces of Evil: The Fiends' back from the glory days of Planescape as others on this thread have mentioned.</p><p></p><p>The BoVD couldn't hold a candle to that book.</p><p></p><p>Of course being a true power both gives more power and gives more restrictions on an Archfiend's abilities. Some Archfiends that lack divine rank but that are bound to a planar layer such as some Abyssal Lords and the Lords of the 9 can command significantly more power on their given layer than can a true deity with a domain there. For example take the Oinoloth. While Anthraxus and (now) Mydianchlarus could arguably be demigods on their own right outside of the power granted by the Seige Malicious, as Oinoloth they're bound to the essence of the Waste and have powers stretching across the entire planar layer.</p><p></p><p>Despite lacking divine rank themselves, I would dare any power of the Waste to pick a fight with them. I can't see say Kelemvor or Cegilune even considering such a thing for a huge number of reasons.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1318752, member: 11697"] I voted for the 'effectively deities' option. Of course in my own PS campaign some of them are actually true deities and can grant the whole gamut of clerical spells to worshippers. Others are not quite there yet and can grant a much more limited amount of power to their followers. In that case I use the information from 'Faces of Evil: The Fiends' back from the glory days of Planescape as others on this thread have mentioned. The BoVD couldn't hold a candle to that book. Of course being a true power both gives more power and gives more restrictions on an Archfiend's abilities. Some Archfiends that lack divine rank but that are bound to a planar layer such as some Abyssal Lords and the Lords of the 9 can command significantly more power on their given layer than can a true deity with a domain there. For example take the Oinoloth. While Anthraxus and (now) Mydianchlarus could arguably be demigods on their own right outside of the power granted by the Seige Malicious, as Oinoloth they're bound to the essence of the Waste and have powers stretching across the entire planar layer. Despite lacking divine rank themselves, I would dare any power of the Waste to pick a fight with them. I can't see say Kelemvor or Cegilune even considering such a thing for a huge number of reasons. [/QUOTE]
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Do archfiends grant spells in your campaigns? And if so how?
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