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Do armies in your campaign go around raping, pillaging, and plundering?
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<blockquote data-quote="kigmatzomat" data-source="post: 1282203" data-attributes="member: 9254"><p>Depends on the nation. On krynn (the basis for my current game) Solamnia has supply lines consisting of a number of fortified cities charged with maintaining certain quantities of supplies. The net result is that for any war lasting less than two years and with a reasonably secure rear area, the Solamnic army will not create a famine in the surrounding areas. </p><p> They will, however, strip most areas of weapons and 'excess' food & supplies. They will pay, but with letters of credit. Should the newly claimed city return to enemy hands they will see no coin, giving the locals a fiscal incentive to remain part of solamnia, at least long enough to get paid. </p><p></p><p>My goblinoid-run Dargaard will gleefully plunder, pillage, and destroy foreign territories. They are militaristic, tho', and limit their destructive urges to non-fortified areas. I've never seen goblinoids as having rapine trendencies, I leave that to orcs, which are light on the ground on Krynn. </p><p></p><p>Orcish forces, typically small tribes, can ocassionally be bribed with loot but will usually return unless fought off. (e.g. the danes and the danegeld) Orcs are brutal, primal creatures and I treat them as having all the worst aspects & stereotypes of the American Indians and virtually nothing redeeming. They take bits of victims as trophies, rape and enslave the women, torture the men, burn crops and structures, are alchoholic and weapon addicted megaviolent barbarians. </p><p></p><p>The draconian forces are a bit of a hybrid. They won't pillage a city that surrenders and incorporates them into their supply lines. They won't hesitate to drain a city dry if it affects their battle plans but otherwise avoid it, preferring to think in the long-term. Resist and once the city falls they will make a point of engaging in systematic slaughter of all high officials and immediate family members, mutilation of all officials distant family, gelding one male in four, and having the first born male and female child of every family turned into living trail rations for the army. They also say this upfront so there's no confusion or surprise. </p><p></p><p>But I read a lot of military fiction (The General series is a *really* good flavor reference for GMs) and like to keep war brutal so players will try to prevent it.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1282203, member: 9254"] Depends on the nation. On krynn (the basis for my current game) Solamnia has supply lines consisting of a number of fortified cities charged with maintaining certain quantities of supplies. The net result is that for any war lasting less than two years and with a reasonably secure rear area, the Solamnic army will not create a famine in the surrounding areas. They will, however, strip most areas of weapons and 'excess' food & supplies. They will pay, but with letters of credit. Should the newly claimed city return to enemy hands they will see no coin, giving the locals a fiscal incentive to remain part of solamnia, at least long enough to get paid. My goblinoid-run Dargaard will gleefully plunder, pillage, and destroy foreign territories. They are militaristic, tho', and limit their destructive urges to non-fortified areas. I've never seen goblinoids as having rapine trendencies, I leave that to orcs, which are light on the ground on Krynn. Orcish forces, typically small tribes, can ocassionally be bribed with loot but will usually return unless fought off. (e.g. the danes and the danegeld) Orcs are brutal, primal creatures and I treat them as having all the worst aspects & stereotypes of the American Indians and virtually nothing redeeming. They take bits of victims as trophies, rape and enslave the women, torture the men, burn crops and structures, are alchoholic and weapon addicted megaviolent barbarians. The draconian forces are a bit of a hybrid. They won't pillage a city that surrenders and incorporates them into their supply lines. They won't hesitate to drain a city dry if it affects their battle plans but otherwise avoid it, preferring to think in the long-term. Resist and once the city falls they will make a point of engaging in systematic slaughter of all high officials and immediate family members, mutilation of all officials distant family, gelding one male in four, and having the first born male and female child of every family turned into living trail rations for the army. They also say this upfront so there's no confusion or surprise. But I read a lot of military fiction (The General series is a *really* good flavor reference for GMs) and like to keep war brutal so players will try to prevent it. [/QUOTE]
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Do armies in your campaign go around raping, pillaging, and plundering?
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