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Do armies in your campaign go around raping, pillaging, and plundering?
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<blockquote data-quote="Fayredeth" data-source="post: 57443" data-attributes="member: 353"><p>I am of the belief that a very large majority of humans are neutral, and very few people are actually good or evil. I would also say the same is true for your soldiers. Neutral soliers probably would go ahead and do a lot of bad stuff, because there wouldn't be much consequence to the soldiers and war has a tendency to make people less virtuous and clearheaded. </p><p></p><p>In a campaign world that I am codeveloping, we've thrown out your typical races, sparing humans. I'd like to potray them as neutral, just like humans, so you don't have "good" races, and you don't necessarily have "evil" races. In the real world, we have plenty of conflict with everyone being "neutral" humans, so in this world I would have the conflict between the races with no true "good" or "evil" side. </p><p></p><p>The races will be significantly different from each other, and this will make conflicts between them (which would probably be common) pretty nasty, as they don't see each other as something worth living. The pillage and plunder part will definately be up, but the raping part probably wouldn't, considering that it would be going outside their species. A good real world analogy would be a conflict between us and a bunch of monkeys. Would you go raping?</p><p></p><p>Now, intraracial conflicts, between two human domains, would probably be a lot tamer. With different races, there would be an us/them mindset, and all the humans would be under "us." So, humans vs. humans would be cleaner, but not too terribly much.</p></blockquote><p></p>
[QUOTE="Fayredeth, post: 57443, member: 353"] I am of the belief that a very large majority of humans are neutral, and very few people are actually good or evil. I would also say the same is true for your soldiers. Neutral soliers probably would go ahead and do a lot of bad stuff, because there wouldn't be much consequence to the soldiers and war has a tendency to make people less virtuous and clearheaded. In a campaign world that I am codeveloping, we've thrown out your typical races, sparing humans. I'd like to potray them as neutral, just like humans, so you don't have "good" races, and you don't necessarily have "evil" races. In the real world, we have plenty of conflict with everyone being "neutral" humans, so in this world I would have the conflict between the races with no true "good" or "evil" side. The races will be significantly different from each other, and this will make conflicts between them (which would probably be common) pretty nasty, as they don't see each other as something worth living. The pillage and plunder part will definately be up, but the raping part probably wouldn't, considering that it would be going outside their species. A good real world analogy would be a conflict between us and a bunch of monkeys. Would you go raping? Now, intraracial conflicts, between two human domains, would probably be a lot tamer. With different races, there would be an us/them mindset, and all the humans would be under "us." So, humans vs. humans would be cleaner, but not too terribly much. [/QUOTE]
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Do armies in your campaign go around raping, pillaging, and plundering?
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