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Do armor proficiencies make sense?
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<blockquote data-quote="Yaarel" data-source="post: 7797372" data-attributes="member: 58172"><p>I am mulling the following approach armor.</p><p></p><p>I like armor being a proficiency, in the sense that learning how to use a shield effectively, and wearing a helmet along with bulky clothing takes some getting used to. But, I think it is ok for one armor proficiency to cover any and every armor. So, merge ‘light, medium, and heavy’ proficiencies into a single armor proficiency.</p><p></p><p>Instead.</p><p></p><p>I wonder if it is possible to think of armor as something that applies double the Strength bonus to AC.</p><p></p><p>So, a Wizard with average or worse Strength would get no benefit from any armor.</p><p></p><p>A person with Strength +1 would use an AC 2 shield effectively.</p><p></p><p>A person with Strength +2 would use an AC 14 scale armor effectively.</p><p></p><p>And so on.</p><p></p><p>A person with Strength +4 would use AC 18 plate armor effectively.</p><p></p><p>By contrast, a person with Strength +2 would only benefit partially if wearing plate, upto AC 14.</p><p></p><p>A person who is sufficiently strong would also suffer no reduced speed while wearing the armor.</p><p></p><p>Because effective use of armor requires a person to invest in Strength, it might be balanced if a Fighter who invests in both Str and Dex, to benefit from both the armor AC and the Dex AC. So a person with both Str +5 and Dex +5 would have a natural upper limit of AC 25.</p><p></p><p>Anyway, these are thoughts I am curious about. I havent made any decisions on it.</p><p></p><p></p><p></p><p>As an aside, the stealth disadvantage from armors make no sense. It is absurd that ‘padded armor’ (such as a gambeson) interferes with stealth, while a chain tunic doesnt. And in reallife, when wearing a chain tunic, one is supposed to wear the gambeson underneath it! Sometimes I wonder if the disadvantage from padded was a typo.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7797372, member: 58172"] I am mulling the following approach armor. I like armor being a proficiency, in the sense that learning how to use a shield effectively, and wearing a helmet along with bulky clothing takes some getting used to. But, I think it is ok for one armor proficiency to cover any and every armor. So, merge ‘light, medium, and heavy’ proficiencies into a single armor proficiency. Instead. I wonder if it is possible to think of armor as something that applies double the Strength bonus to AC. So, a Wizard with average or worse Strength would get no benefit from any armor. A person with Strength +1 would use an AC 2 shield effectively. A person with Strength +2 would use an AC 14 scale armor effectively. And so on. A person with Strength +4 would use AC 18 plate armor effectively. By contrast, a person with Strength +2 would only benefit partially if wearing plate, upto AC 14. A person who is sufficiently strong would also suffer no reduced speed while wearing the armor. Because effective use of armor requires a person to invest in Strength, it might be balanced if a Fighter who invests in both Str and Dex, to benefit from both the armor AC and the Dex AC. So a person with both Str +5 and Dex +5 would have a natural upper limit of AC 25. Anyway, these are thoughts I am curious about. I havent made any decisions on it. As an aside, the stealth disadvantage from armors make no sense. It is absurd that ‘padded armor’ (such as a gambeson) interferes with stealth, while a chain tunic doesnt. And in reallife, when wearing a chain tunic, one is supposed to wear the gambeson underneath it! Sometimes I wonder if the disadvantage from padded was a typo. [/QUOTE]
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