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General Tabletop Discussion
*Dungeons & Dragons
Do armor proficiencies make sense?
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<blockquote data-quote="Shiroiken" data-source="post: 7797942" data-attributes="member: 6775477"><p>The concept of armor proficiency makes sense, but I don't like the current set up at all. I'd rather a setup where each armor is its own proficiency, working down a list, such as the following:</p><p></p><p>Leather Armor (AC: 12+Dex) - Leather & Studded Leather</p><p>Padded Armor (AC: 13+Dex (+4 max)) - Padded & Hide</p><p>Body Armor (AC: 14+Dex (+3 max)) - Breastplate & Chain Shirt</p><p>Mail Armor (15+Dex (+2 max, 0 min), Stealth Disadvantage) - Scale, Chain, & Ring</p><p>Banded Armor (AC: 16+Dex (+1 max, 0 min), Stealth Disadvantage) - Splint & Banded</p><p>Plate Armor (AC: 17, Stealth Disadvantage) - Plate</p><p></p><p>Everything Maxes out at AC 17, so none of them are "best," but the heaver armors allow you to ignore a dex penalty at the cost of Disadvantage to Stealth (which you'll likely suck at anyway). Rogues and Warlocks would just get Leather Armor. Barbarians and Druids would get Leather and Padded. Bards and Rangers would get up to Body Armor. Clerics would get up to Mail Armor. Fighters and Paladins would get everything (or possibly up to Banded, with Plate coming later).</p><p></p><p>The Armor Profiency Feats would have to be expanded, of course, with Shields being added with Body Armor or Mail Armor.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7797942, member: 6775477"] The concept of armor proficiency makes sense, but I don't like the current set up at all. I'd rather a setup where each armor is its own proficiency, working down a list, such as the following: Leather Armor (AC: 12+Dex) - Leather & Studded Leather Padded Armor (AC: 13+Dex (+4 max)) - Padded & Hide Body Armor (AC: 14+Dex (+3 max)) - Breastplate & Chain Shirt Mail Armor (15+Dex (+2 max, 0 min), Stealth Disadvantage) - Scale, Chain, & Ring Banded Armor (AC: 16+Dex (+1 max, 0 min), Stealth Disadvantage) - Splint & Banded Plate Armor (AC: 17, Stealth Disadvantage) - Plate Everything Maxes out at AC 17, so none of them are "best," but the heaver armors allow you to ignore a dex penalty at the cost of Disadvantage to Stealth (which you'll likely suck at anyway). Rogues and Warlocks would just get Leather Armor. Barbarians and Druids would get Leather and Padded. Bards and Rangers would get up to Body Armor. Clerics would get up to Mail Armor. Fighters and Paladins would get everything (or possibly up to Banded, with Plate coming later). The Armor Profiency Feats would have to be expanded, of course, with Shields being added with Body Armor or Mail Armor. [/QUOTE]
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Do armor proficiencies make sense?
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