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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do Battleforged Armor & Cloak of the Walking Wounded stack?
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<blockquote data-quote="Ibixat" data-source="post: 4543458" data-attributes="member: 71416"><p>Perhaps you fight the dumbest monster of all time but most strikers I know, be they ranged or melee get hit, defenders can't take every single hit on the battlefield, and every ounce of extra healing a striker has themselves is just that much more assisted healing free for the defenders.</p><p></p><p>After playing my cleric I would appreciate the striker who can go from near death to almost full by a minor second wind, leaving me with the knowledge that unless he may get knocked out before his turn comes up that I don't need to use any healing on. If I think he is going to go down before his turn and I'm close all I need to do is walk up and trigger his second wind etc saving some more healing for the rest of the party.</p><p></p><p>Lastly, 4 items, 4 feats is not a huge expenditure. It's +6 plate armor (making you less likely to get hit on ac anyway, and really, 3 more feats for plate I guess, but with a 30 con I'd probably be doing that anyway) a +6 necklace, a belt and a ring. Sometimes a fun character operates differently, like my friends warforged infernal warlock that charges using his mace more often than he casts. With his constant gaining of temp hitpoints and warforged resolve etc he can even stand in melee surrounded for a really long time.</p><p></p><p>If only the character generator were good through 30 I'd set him up to see what he'd look like at 30, and how pressed for feats I'd be etc. I think in plate at 30 his defenses would be close to a fighters even, which would certainly be a nice bonus in the survivability column.</p></blockquote><p></p>
[QUOTE="Ibixat, post: 4543458, member: 71416"] Perhaps you fight the dumbest monster of all time but most strikers I know, be they ranged or melee get hit, defenders can't take every single hit on the battlefield, and every ounce of extra healing a striker has themselves is just that much more assisted healing free for the defenders. After playing my cleric I would appreciate the striker who can go from near death to almost full by a minor second wind, leaving me with the knowledge that unless he may get knocked out before his turn comes up that I don't need to use any healing on. If I think he is going to go down before his turn and I'm close all I need to do is walk up and trigger his second wind etc saving some more healing for the rest of the party. Lastly, 4 items, 4 feats is not a huge expenditure. It's +6 plate armor (making you less likely to get hit on ac anyway, and really, 3 more feats for plate I guess, but with a 30 con I'd probably be doing that anyway) a +6 necklace, a belt and a ring. Sometimes a fun character operates differently, like my friends warforged infernal warlock that charges using his mace more often than he casts. With his constant gaining of temp hitpoints and warforged resolve etc he can even stand in melee surrounded for a really long time. If only the character generator were good through 30 I'd set him up to see what he'd look like at 30, and how pressed for feats I'd be etc. I think in plate at 30 his defenses would be close to a fighters even, which would certainly be a nice bonus in the survivability column. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Do Battleforged Armor & Cloak of the Walking Wounded stack?
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