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Do casters have a harder time hitting?
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<blockquote data-quote="Aservan" data-source="post: 4365894" data-attributes="member: 63340"><p>The argument that casters can often target a defense of their choice is true but of little utility in an actual fight. You can no longer do significant damage in a single attack and you rarely have enough at wills to go after each defense. Infernal warlocks in particular have two at wills that target Ref. That means that even if the target creature's AC is within 1 of it's reflex then casters suffer.</p><p></p><p>The higher hit points and general durability of monsters in 4th means consistency is the watch word. Casters have trouble with that. Against some monsters they will be awesome. If the guy you are attacking has a low defense versus your at wills then you will rock his world. If he has a good defense then you will twiddle your thumbs that fight. Weapon wielders attack AC almost exclusively (except rogues who can use precise strike to hit a lot - Weapon vs Reflex + sneak attack = evil damage round after round) so none of the monsters have ACs that are that much above where a PC can hit. That makes the weapon guys much more consistent in a fight.</p><p></p><p>For wizards this is not the problem it could be. They usually target multiple opponents and the preponderance of rolls means they often hit something. For Warlocks this is pretty crippling. They already have trouble doing the damage of a Rogue or Ranger and missing slightly more often makes it even worse. Prime shot is next to useless. In around 20 encounters I have gotten the bonus from it maybe four times. If the defender and warlord are doing their jobs they will almost always be closer to the target then you are.</p><p></p><p>Wizard is a good class that helps the party by filling a valuable roll. He kills minions in swaths and can do decent damage to several opponents at once. The Warlock has a really cool background, evocative powers, and not much else.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4365894, member: 63340"] The argument that casters can often target a defense of their choice is true but of little utility in an actual fight. You can no longer do significant damage in a single attack and you rarely have enough at wills to go after each defense. Infernal warlocks in particular have two at wills that target Ref. That means that even if the target creature's AC is within 1 of it's reflex then casters suffer. The higher hit points and general durability of monsters in 4th means consistency is the watch word. Casters have trouble with that. Against some monsters they will be awesome. If the guy you are attacking has a low defense versus your at wills then you will rock his world. If he has a good defense then you will twiddle your thumbs that fight. Weapon wielders attack AC almost exclusively (except rogues who can use precise strike to hit a lot - Weapon vs Reflex + sneak attack = evil damage round after round) so none of the monsters have ACs that are that much above where a PC can hit. That makes the weapon guys much more consistent in a fight. For wizards this is not the problem it could be. They usually target multiple opponents and the preponderance of rolls means they often hit something. For Warlocks this is pretty crippling. They already have trouble doing the damage of a Rogue or Ranger and missing slightly more often makes it even worse. Prime shot is next to useless. In around 20 encounters I have gotten the bonus from it maybe four times. If the defender and warlord are doing their jobs they will almost always be closer to the target then you are. Wizard is a good class that helps the party by filling a valuable roll. He kills minions in swaths and can do decent damage to several opponents at once. The Warlock has a really cool background, evocative powers, and not much else. [/QUOTE]
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Do casters have a harder time hitting?
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