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General Tabletop Discussion
*TTRPGs General
Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 5115694" data-attributes="member: 19083"><p>As always, folk completely misunderstand one of the main reasons to have a defensive base like a castle:</p><p></p><p>It's not the thickness of the castle walls that is important, it's how damn good it's PATROLS, spy network, supply line are, and it's strategic use that are really important!</p><p></p><p>What use are super dooper antidragon defences if you don't have patrols and spies to tell you you're gonna be invaded by gibberling hordes, not local dragons?</p><p></p><p>What use are adamatine walls when an assassin poisons your elites/leaders?</p><p></p><p>And so on.</p><p></p><p>So folk really need ot think what a castle is ABOUT, not just it's D&D stats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>also, for 4th ed, rituals, damn right they are useful, rituals of warding, inviisbility dispelling, poison finding, summon guardian elementals (best alarm is a screaming archon chopping up some infiltrators), guarding your water supply from contamination etc (last one is CRUCIAL)</p><p></p><p></p><p>Just a question of perspective <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>and dragons? fire proof wires stretched between turrets coated with adamantine spikes and anti-dragon poisons...</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5115694, member: 19083"] As always, folk completely misunderstand one of the main reasons to have a defensive base like a castle: It's not the thickness of the castle walls that is important, it's how damn good it's PATROLS, spy network, supply line are, and it's strategic use that are really important! What use are super dooper antidragon defences if you don't have patrols and spies to tell you you're gonna be invaded by gibberling hordes, not local dragons? What use are adamatine walls when an assassin poisons your elites/leaders? And so on. So folk really need ot think what a castle is ABOUT, not just it's D&D stats ;) also, for 4th ed, rituals, damn right they are useful, rituals of warding, inviisbility dispelling, poison finding, summon guardian elementals (best alarm is a screaming archon chopping up some infiltrators), guarding your water supply from contamination etc (last one is CRUCIAL) Just a question of perspective :) and dragons? fire proof wires stretched between turrets coated with adamantine spikes and anti-dragon poisons... [/QUOTE]
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