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*TTRPGs General
Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="interwyrm" data-source="post: 5116751" data-attributes="member: 31913"><p>DiCaprio's a good actor at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>This has been my experience in Dwarf Fortress (in which the primary enemies are goblins). A lot of times, they come in sneaking - invisible for all purposes. I solve this by chaining dogs up at the entrance.</p><p></p><p>Another solution is to trap the hell out of all entrances... but that's less fun, and if the enemies can avoid traps, it doesn't work so well.</p><p></p><p>A possible solution for light with less risk of teleportation in a subterranean fortress is to use glass ceilings in large caverns. Enemies teleport to the other side, and then plummet to their deaths.</p><p></p><p>Another possibility (which requires a bit more realism) is to consider that medieval glass is not like modern glass. It's all melty and you can't really see through it. I would argue that you can't use that sort of glass for line of sight, but that it still provides lighting.</p><p></p><p></p><p>Something else to consider is multi-racial dwellings - a human castle on top of a dwarven fortress. Humans worry about aerial attackers, and the dwarves have got the burrowers covered.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 5116751, member: 31913"] DiCaprio's a good actor at least :P This has been my experience in Dwarf Fortress (in which the primary enemies are goblins). A lot of times, they come in sneaking - invisible for all purposes. I solve this by chaining dogs up at the entrance. Another solution is to trap the hell out of all entrances... but that's less fun, and if the enemies can avoid traps, it doesn't work so well. A possible solution for light with less risk of teleportation in a subterranean fortress is to use glass ceilings in large caverns. Enemies teleport to the other side, and then plummet to their deaths. Another possibility (which requires a bit more realism) is to consider that medieval glass is not like modern glass. It's all melty and you can't really see through it. I would argue that you can't use that sort of glass for line of sight, but that it still provides lighting. Something else to consider is multi-racial dwellings - a human castle on top of a dwarven fortress. Humans worry about aerial attackers, and the dwarves have got the burrowers covered. [/QUOTE]
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