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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Haltherrion" data-source="post: 5117170" data-attributes="member: 18253"><p>It will depend on the particular army compositions of course but having a 20' radius chunk of men fall (or several for multiple fireballs from multiple casters or one firing sequentially) is likely to have a very detrimental effect on morale. Cause a unit to panic and things can fall apart quickly, despite the overall numbers.</p><p> </p><p>Or consider a not so rare encounter in the middle ages where well trained and armed infantry could hold off heavy cavalry (such as at Hastings which was a near-run thing for William). Punch a hole in the infantry line with some fire balls as the cavalry charges up and suddenly the cavalry is much more effective again. The standard tactic of dispersing units in the face of area of effect attacks also makes infantry much less likely to resist cavalry so it can be a quandary for them.</p><p> </p><p>I always thought horrid wilting was much nastier against armies in the later systems for high level casters.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5117170, member: 18253"] It will depend on the particular army compositions of course but having a 20' radius chunk of men fall (or several for multiple fireballs from multiple casters or one firing sequentially) is likely to have a very detrimental effect on morale. Cause a unit to panic and things can fall apart quickly, despite the overall numbers. Or consider a not so rare encounter in the middle ages where well trained and armed infantry could hold off heavy cavalry (such as at Hastings which was a near-run thing for William). Punch a hole in the infantry line with some fire balls as the cavalry charges up and suddenly the cavalry is much more effective again. The standard tactic of dispersing units in the face of area of effect attacks also makes infantry much less likely to resist cavalry so it can be a quandary for them. I always thought horrid wilting was much nastier against armies in the later systems for high level casters. [/QUOTE]
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Do castles make sense in a world of dragons & spells?
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