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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Stoat" data-source="post: 5120411" data-attributes="member: 16786"><p>Two points:</p><p></p><p>1) I largely agree with Celebrim that flying monsters usually suffer from low hit dice and poor AC, which makes them less of a threat than they might immediately appear. Further, if flyers are a commonly encountered threat, I suggest it makes more sense for the defenders to train up their own flyers instead of trying to build elaborate static defenses. </p><p></p><p>2) While 5th-level Mages may be relatively common, and it would be fairly easy for such a mage to infiltrate a conventional castle using invisibility, fly, spider climb, etc. I'm not sure what the mage is going to do once he gets in. He'll have to devote most of his spell slots to defense/infiltration with relatively few left over for offense. Even if he can compensate for offense with items (a wand of fireball or lightning bolt might be good) his hit points won't let him stand and fight once he blows his invisibility by attacking. He might cause a lot of damage up front, but I don't think he'll last long.</p><p></p><p>A lower-level wizard might do better by poisoning the well, sabotaging siege equipment, starting mundane fires, opening the gate, etc. etc. BUT a lower-level thief or rogue can do the same thing. Given the rogue's ability to climb walls, hide and move silently, plus the rogue's better hit points and ability to take out lone guards silently with backstab, I think I'd rather hire a 5th level rogue to infiltrate Castle Perilous than a 5th level wizard.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5120411, member: 16786"] Two points: 1) I largely agree with Celebrim that flying monsters usually suffer from low hit dice and poor AC, which makes them less of a threat than they might immediately appear. Further, if flyers are a commonly encountered threat, I suggest it makes more sense for the defenders to train up their own flyers instead of trying to build elaborate static defenses. 2) While 5th-level Mages may be relatively common, and it would be fairly easy for such a mage to infiltrate a conventional castle using invisibility, fly, spider climb, etc. I'm not sure what the mage is going to do once he gets in. He'll have to devote most of his spell slots to defense/infiltration with relatively few left over for offense. Even if he can compensate for offense with items (a wand of fireball or lightning bolt might be good) his hit points won't let him stand and fight once he blows his invisibility by attacking. He might cause a lot of damage up front, but I don't think he'll last long. A lower-level wizard might do better by poisoning the well, sabotaging siege equipment, starting mundane fires, opening the gate, etc. etc. BUT a lower-level thief or rogue can do the same thing. Given the rogue's ability to climb walls, hide and move silently, plus the rogue's better hit points and ability to take out lone guards silently with backstab, I think I'd rather hire a 5th level rogue to infiltrate Castle Perilous than a 5th level wizard. [/QUOTE]
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Do castles make sense in a world of dragons & spells?
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