Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do castles make sense in a world of dragons & spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rykion" data-source="post: 5120835" data-attributes="member: 33035"><p>I would say economics, social conditions, tactics, and politics all play important parts in what military units and defenses are used. Heavy cavalry filled the void left by the professional armies after the fall of the Roman Empire, but it existed largely because those in power maintained the absence of other forms of professional troops. There was a large economic factor in this, but it was the fact that resources were concentrated in the hands of a relative few who weren't very interested in sharing their wealth or power. The harsh conditions of serfdom kept the vast majority of people's time devoted to subsistence farming and little else. This in turn kept the noble dominated military status quo. The Hundred Years War included a lot of weapon inovations, but it also included in many ways the beginning of the rebirth of professional troops other than cavalry.</p><p></p><p>Flags and heraldry served the same purpose at a fraction of the cost of the bling. Fully articulated plate is fine, but it doesn't need enough gold and fine work to buy a small town, or equip and train a dozen soldiers.</p><p></p><p>The Vikings seemed to do pretty well for themselves. By the time knights showed up to help the locals the Vikings were usually on their boats and on their way to the next raid. A town would have been much better off with a well trained and at least somewhat equipped militia. As I said, heavy cavalry has a place in an army, but it wasn't the dominate unit of Europe in the Middle Ages because it was cost effective.</p></blockquote><p></p>
[QUOTE="Rykion, post: 5120835, member: 33035"] I would say economics, social conditions, tactics, and politics all play important parts in what military units and defenses are used. Heavy cavalry filled the void left by the professional armies after the fall of the Roman Empire, but it existed largely because those in power maintained the absence of other forms of professional troops. There was a large economic factor in this, but it was the fact that resources were concentrated in the hands of a relative few who weren't very interested in sharing their wealth or power. The harsh conditions of serfdom kept the vast majority of people's time devoted to subsistence farming and little else. This in turn kept the noble dominated military status quo. The Hundred Years War included a lot of weapon inovations, but it also included in many ways the beginning of the rebirth of professional troops other than cavalry. Flags and heraldry served the same purpose at a fraction of the cost of the bling. Fully articulated plate is fine, but it doesn't need enough gold and fine work to buy a small town, or equip and train a dozen soldiers. The Vikings seemed to do pretty well for themselves. By the time knights showed up to help the locals the Vikings were usually on their boats and on their way to the next raid. A town would have been much better off with a well trained and at least somewhat equipped militia. As I said, heavy cavalry has a place in an army, but it wasn't the dominate unit of Europe in the Middle Ages because it was cost effective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do castles make sense in a world of dragons & spells?
Top