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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5122167" data-attributes="member: 19675"><p>Consider what happens on the ramparts of a standard RW castle assaulted by a force containing a single arcanist of moderate power. Magic Missiles could pick off archers despite their cover. A fireball- perhaps metamagically sculpted- would create a void into which attackers could pour.</p><p></p><p>A bit more powerful, and the spellcaster could Dimension Door in a few assasins/marines into a strategic location, resulting in poisonings, assassinations, and sabotage.</p><p></p><p>IMHO, the nature of threats available in warfare in any given fantasy realm is going to pressure the way war is prosecuted towards the models we see from WW1 on VERY quickly- trenches, bunkers, and so forth will dominate, rather than immense stone castles.</p><p></p><p>The money that would normally be spent on castles would be instead be spent on special weapon systems. In a fantasy realm, that would mean the discovery and training of those who had access to magic, psionics, special abilities, or simply, the über-combat skills of a typical adventuring warrior.</p><p></p><p>And, FWIW, take a look at Harry Turtledove's excellent <em>Darkness </em>series, which depicts a world war set in a fantasy realm. Good, good stuff.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5122167, member: 19675"] Consider what happens on the ramparts of a standard RW castle assaulted by a force containing a single arcanist of moderate power. Magic Missiles could pick off archers despite their cover. A fireball- perhaps metamagically sculpted- would create a void into which attackers could pour. A bit more powerful, and the spellcaster could Dimension Door in a few assasins/marines into a strategic location, resulting in poisonings, assassinations, and sabotage. IMHO, the nature of threats available in warfare in any given fantasy realm is going to pressure the way war is prosecuted towards the models we see from WW1 on VERY quickly- trenches, bunkers, and so forth will dominate, rather than immense stone castles. The money that would normally be spent on castles would be instead be spent on special weapon systems. In a fantasy realm, that would mean the discovery and training of those who had access to magic, psionics, special abilities, or simply, the über-combat skills of a typical adventuring warrior. And, FWIW, take a look at Harry Turtledove's excellent [I]Darkness [/I]series, which depicts a world war set in a fantasy realm. Good, good stuff. [/QUOTE]
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