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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Ariosto" data-source="post: 5123493" data-attributes="member: 80487"><p>Speaking from experience (in D&D games, but not 3e): "it ain't necessarily so". Why is it so hard to understand that <em>it depends upon the particulars</em>? Are people coming into this thread from some alternate universe in which all "worlds of dragons and spells" are identical?</p><p></p><p>How about an open-topped armored personnel carrier or infantry fighting vehicle? How about unarmored trucks, jeeps, universal carriers, motorcycles, bicycles, <em>horses</em>? I'm talking about the Second World War, in units for which flying hostiles were a lot more than a "possibility".</p><p></p><p>In real life, the "standard RW castle" was equipped with <em>hoardings</em> for the ramparts. In real life, the courtyard got plenty of use during the vast majority of time when the castle was <em>not</em> under attack -- and did not make the fortifications around it any less useful in time of need. In real life, those fortresses had roofs, and their walls were pierced with shooting ports.</p><p></p><p>"The things you think are useless, I can't understand." The castle still has its old uses. <em>Where and when</em> one has some other purpose in mind, naturally one should consider other means. If you're facing brigades of T-34 tanks, then the Mannerheim Line may be a good choice (if you've got the know-how to build it). Versus a basically medieval army alone, or one accompanied by a few fantastic figures, a good old castle may do just fine.</p><p></p><p>Pull out <em>Swords & Spells</em> or <em>Battle System</em>, or whatever rules set may be appropriate, and actually give it a go.</p><p></p><p>Then consider that in most cases a castle actually serves in battle for a tiny fraction of its occupation -- if ever at all. In the meantime, it is a lord's home and court, a (or <em>the</em>) center of manorial society.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5123493, member: 80487"] Speaking from experience (in D&D games, but not 3e): "it ain't necessarily so". Why is it so hard to understand that [i]it depends upon the particulars[/i]? Are people coming into this thread from some alternate universe in which all "worlds of dragons and spells" are identical? How about an open-topped armored personnel carrier or infantry fighting vehicle? How about unarmored trucks, jeeps, universal carriers, motorcycles, bicycles, [i]horses[/i]? I'm talking about the Second World War, in units for which flying hostiles were a lot more than a "possibility". In real life, the "standard RW castle" was equipped with [i]hoardings[/i] for the ramparts. In real life, the courtyard got plenty of use during the vast majority of time when the castle was [i]not[/i] under attack -- and did not make the fortifications around it any less useful in time of need. In real life, those fortresses had roofs, and their walls were pierced with shooting ports. "The things you think are useless, I can't understand." The castle still has its old uses. [i]Where and when[/i] one has some other purpose in mind, naturally one should consider other means. If you're facing brigades of T-34 tanks, then the Mannerheim Line may be a good choice (if you've got the know-how to build it). Versus a basically medieval army alone, or one accompanied by a few fantastic figures, a good old castle may do just fine. Pull out [i]Swords & Spells[/i] or [i]Battle System[/i], or whatever rules set may be appropriate, and actually give it a go. Then consider that in most cases a castle actually serves in battle for a tiny fraction of its occupation -- if ever at all. In the meantime, it is a lord's home and court, a (or [i]the[/i]) center of manorial society. [/QUOTE]
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