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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5123660" data-attributes="member: 19675"><p>Didn't say people were out in the courtyard. I said that targets like wells, stables and the like would be smashed to flinders by a few dropped boulders. All the dragon would have to do to destroy or block access to something like a well is dive and drop for a pinpoint shot- a man-sized rock falling at terminal velocity packs quite the wallop, and would be coming in at an angle that a RW medieval engineer wouldn't have accounted for. Or he could strafe and drop for a rolling cannonball effect. Interior walls being what they are, they're not going to stop a 200lb boulder skipping along at 100+ft/rd.</p><p></p><p>Much smaller cannonballs did as much.</p><p></p><p></p><p></p><p>Summon Monster 3 isn't exactly a rare & powerful spell, nor are Fireball, Flaming Sphere, Flame Arrow, etc. And those capable of casting them- or similar abilities- are not exactly rare either.</p><p></p><p>What about those cheap Wands of MM and those capable of using them?</p><p></p><p>In a world with the pervasiveness of magic of a typical D&D campaign, those going to war are going to spend the money to have special units- wizards, monsters, whatever, because if their foe has none, the battle is as good as won. And if their foe has some, and THEY none, the battle is as good as lost.</p><p></p><p>Flying is NOT a rare ability in the game. If you can't defend against flyers, you have a gaping hole in your defense.</p><p></p><p>Magical Fire is so common that most power-gamers assume they're going to encounter flame resistant/immune foes that they prep for that eventuality.</p><p></p><p></p><p></p><p>Show me some spells that would be moderately common, affordably cast, etc. that would protect large targets like castles from aerial assault. How many Wizards are going to want to cast enough <a href="http://www.d20srd.org/srd/spells/wish.htm" target="_blank">Wish</a> spells to protect a castle, given its cost?</p><p></p><p>And adamantine towers are going to be a LOT rarer and more expensive than simply building bunkers as opposed to a RW style castle.</p><p></p><p>Given a choice between bankrupting himself building an adamantine fortress and hiring 20th level mages to protect his castle from aerial assaults alone, and building bunker-style strong points, what rational ruler will opt for the former?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5123660, member: 19675"] Didn't say people were out in the courtyard. I said that targets like wells, stables and the like would be smashed to flinders by a few dropped boulders. All the dragon would have to do to destroy or block access to something like a well is dive and drop for a pinpoint shot- a man-sized rock falling at terminal velocity packs quite the wallop, and would be coming in at an angle that a RW medieval engineer wouldn't have accounted for. Or he could strafe and drop for a rolling cannonball effect. Interior walls being what they are, they're not going to stop a 200lb boulder skipping along at 100+ft/rd. Much smaller cannonballs did as much. Summon Monster 3 isn't exactly a rare & powerful spell, nor are Fireball, Flaming Sphere, Flame Arrow, etc. And those capable of casting them- or similar abilities- are not exactly rare either. What about those cheap Wands of MM and those capable of using them? In a world with the pervasiveness of magic of a typical D&D campaign, those going to war are going to spend the money to have special units- wizards, monsters, whatever, because if their foe has none, the battle is as good as won. And if their foe has some, and THEY none, the battle is as good as lost. Flying is NOT a rare ability in the game. If you can't defend against flyers, you have a gaping hole in your defense. Magical Fire is so common that most power-gamers assume they're going to encounter flame resistant/immune foes that they prep for that eventuality. Show me some spells that would be moderately common, affordably cast, etc. that would protect large targets like castles from aerial assault. How many Wizards are going to want to cast enough [URL="http://www.d20srd.org/srd/spells/wish.htm"]Wish[/URL] spells to protect a castle, given its cost? And adamantine towers are going to be a LOT rarer and more expensive than simply building bunkers as opposed to a RW style castle. Given a choice between bankrupting himself building an adamantine fortress and hiring 20th level mages to protect his castle from aerial assaults alone, and building bunker-style strong points, what rational ruler will opt for the former? [/QUOTE]
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