Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Do castles make sense in a world of dragons & spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 5123718" data-attributes="member: 463"><p>I certainly think that the hoardings that were common IRL would be ubiquitous in a world of flying creatures and area-effect spells.</p><p></p><p>Huge flying creatures that can fly above a castle and drop rocks on it would certainly be nasty, but dropping rocks from a great height is not a precision attack*. IRL it was common enough that the besieger's trebuchets could drop rocks on the castle from out of range of the castle's defenses. And trebuchets don't need to eat like a dragon does. If they are destroyed, you just build more. Aerial superiority is another way to make the defender's lives unpleasant, but I have not experienced it as a game changer. The guys in the castle can stay hidden and if they have any offensive capability at all, they get to decide when and where to strike to take down the assailants when they least expect it.</p><p></p><p>Again, I have run dozens of AD&D-magic-level castle battles over the years, and big/flying monsters are not a major factor. Low level spells (Fly, Invisibility) plus high level PC or PC-type assault teams are consistently the biggest risk to the castle.</p><p></p><p>*And even IRL, wells and other important bits are well of sight - wells are found in the bowels of the Keep, not exposed in the courtyard! Mostly to prevent fouling of the water I suspect.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5123718, member: 463"] I certainly think that the hoardings that were common IRL would be ubiquitous in a world of flying creatures and area-effect spells. Huge flying creatures that can fly above a castle and drop rocks on it would certainly be nasty, but dropping rocks from a great height is not a precision attack*. IRL it was common enough that the besieger's trebuchets could drop rocks on the castle from out of range of the castle's defenses. And trebuchets don't need to eat like a dragon does. If they are destroyed, you just build more. Aerial superiority is another way to make the defender's lives unpleasant, but I have not experienced it as a game changer. The guys in the castle can stay hidden and if they have any offensive capability at all, they get to decide when and where to strike to take down the assailants when they least expect it. Again, I have run dozens of AD&D-magic-level castle battles over the years, and big/flying monsters are not a major factor. Low level spells (Fly, Invisibility) plus high level PC or PC-type assault teams are consistently the biggest risk to the castle. *And even IRL, wells and other important bits are well of sight - wells are found in the bowels of the Keep, not exposed in the courtyard! Mostly to prevent fouling of the water I suspect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do castles make sense in a world of dragons & spells?
Top