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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Haltherrion" data-source="post: 5124032" data-attributes="member: 18253"><p>And mages killing each other off is certainly an aspect of <strong>your</strong> campaign and hardly typical.</p><p> </p><p>When considering the effect of magic on a world, it doesn't seem to make much sense to me to hew too closely to guides that were created to enable a <strong>game. </strong>Those guides are fine for what they are meant (suggestions on one way to run a world) but hardly are the bible of magic worlds and societies.</p><p> </p><p>This post is about a mental exercise: what would happen to castles if there was magic and monsters in the world.</p><p> </p><p>A DMG may claim mages would be rare and perhaps they would be in the typical realm. But can you image a Rome or any other conquering power not exploiting something as potent as a mage? It's how conquerors became conquerors: they couple a drive to expand with effective exploitation of available methods. Magic seems quite exploitable with the right infrastructure. Maybe few can pull that off but then, how many city-states in the ancient world had the wherewithal to become Rome? It just takes a few to show the way.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5124032, member: 18253"] And mages killing each other off is certainly an aspect of [B]your[/B] campaign and hardly typical. When considering the effect of magic on a world, it doesn't seem to make much sense to me to hew too closely to guides that were created to enable a [B]game. [/B]Those guides are fine for what they are meant (suggestions on one way to run a world) but hardly are the bible of magic worlds and societies. This post is about a mental exercise: what would happen to castles if there was magic and monsters in the world. A DMG may claim mages would be rare and perhaps they would be in the typical realm. But can you image a Rome or any other conquering power not exploiting something as potent as a mage? It's how conquerors became conquerors: they couple a drive to expand with effective exploitation of available methods. Magic seems quite exploitable with the right infrastructure. Maybe few can pull that off but then, how many city-states in the ancient world had the wherewithal to become Rome? It just takes a few to show the way. [/QUOTE]
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