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*TTRPGs General
Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Haltherrion" data-source="post: 5126500" data-attributes="member: 18253"><p>That's a flimsy strawman. All I acknowledged about magic is that we would need to define it better to take it the discussion further. I've come no where near defining it in anyway that may suggest your strawman. </p><p> </p><p>I make these observations:</p><p></p><ol> <li data-xf-list-type="ol">I'll admit I have not done a scientific survey but I'm pretty confident that what people mean by castle is a structure similar to those built in Europe over a narrow range of centuries. And given that such a castle only occured in a small place for a small period of time in the only solid military fortification experiement that we have (Earth), it doesn't seem all that likely it would also occur in a world of magic with the plethora of anti-fortification methods already described on this thread. A broader definition of castle will make such a structure more likely but at what point is it no longer a castle?</li> <li data-xf-list-type="ol">Earth history has shown that those able to exploit available methods can dominate their neighbors (Rome, Mongols, Napoleon until others caught up, Europe in the age of colonialism, and so on). Assuming at least some sentient races that act something like Earth humans, one would expect such dominating realms in the fantasy settings, ones that could exploit somewhat difficult methods, such as magic.</li> </ol><p>But, so what? Most of us like our castles; use them. We're running games, not fantasy world simulations.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5126500, member: 18253"] That's a flimsy strawman. All I acknowledged about magic is that we would need to define it better to take it the discussion further. I've come no where near defining it in anyway that may suggest your strawman. I make these observations: [LIST=1] [*]I'll admit I have not done a scientific survey but I'm pretty confident that what people mean by castle is a structure similar to those built in Europe over a narrow range of centuries. And given that such a castle only occured in a small place for a small period of time in the only solid military fortification experiement that we have (Earth), it doesn't seem all that likely it would also occur in a world of magic with the plethora of anti-fortification methods already described on this thread. A broader definition of castle will make such a structure more likely but at what point is it no longer a castle? [*]Earth history has shown that those able to exploit available methods can dominate their neighbors (Rome, Mongols, Napoleon until others caught up, Europe in the age of colonialism, and so on). Assuming at least some sentient races that act something like Earth humans, one would expect such dominating realms in the fantasy settings, ones that could exploit somewhat difficult methods, such as magic. [/LIST]But, so what? Most of us like our castles; use them. We're running games, not fantasy world simulations. [/QUOTE]
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