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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Hussar" data-source="post: 5127571" data-attributes="member: 22779"><p>I think you're proving his point. If you are at the point where you have an 18th level cleric or wizard on call to defend every castle, then why have castles in the first place? Why not use the immense magical power that you have at your command and create extradimentional cities with a small, easily defended gate? </p><p></p><p>It's very, very unlikely that you will have that kind of power to defend every castle, and, if you do, then the castle pretty much becomes obsolete. I think it's a very intersting question actually, because the attackers don't need Archmages to attack. Many of the creatures have innate abilities - giants, treants, molds and jellies, - that sort of thing that would be fairly easy and cheap to deploy whereas the defender is pretty much required to have massive expenses keeping very high level characters on call to defend.</p><p></p><p>I really do think there is a tipping point where the level of fantasy makes the traditional castle pretty obsolete.</p><p></p><p>As far as cities go - well, how do you get the city without the castle to defend it? The reason you got cities is because the castle pacified the area in the first place. Without that pacification, the city would be easy pickings for pretty much anyone. And a walled city without a castle is very, very weak.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5127571, member: 22779"] I think you're proving his point. If you are at the point where you have an 18th level cleric or wizard on call to defend every castle, then why have castles in the first place? Why not use the immense magical power that you have at your command and create extradimentional cities with a small, easily defended gate? It's very, very unlikely that you will have that kind of power to defend every castle, and, if you do, then the castle pretty much becomes obsolete. I think it's a very intersting question actually, because the attackers don't need Archmages to attack. Many of the creatures have innate abilities - giants, treants, molds and jellies, - that sort of thing that would be fairly easy and cheap to deploy whereas the defender is pretty much required to have massive expenses keeping very high level characters on call to defend. I really do think there is a tipping point where the level of fantasy makes the traditional castle pretty obsolete. As far as cities go - well, how do you get the city without the castle to defend it? The reason you got cities is because the castle pacified the area in the first place. Without that pacification, the city would be easy pickings for pretty much anyone. And a walled city without a castle is very, very weak. [/QUOTE]
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