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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5129934" data-attributes="member: 19675"><p>Well, assuming that its top is as well made as its walls, a bunker is a good place to start, at least in low- to medium-level magic campaign world. That way, the airborne assault will face the same kind of challenges in breaching the strong point's defenses as those launched from ground level.</p><p></p><p>If we're talking about a high-level magic campaign world, even castle walls might be superfluous, in which case you'd see the kind of construction as we see on modern military bases- standard appearing, slightly reinforced buildings, with true strong points reserved for actual field operations.</p><p></p><p>Of course, the attack from below is going to be problematic- see what happened in the first Starship Troopers' movie- but burrowing/earthgliding foes are a LOT less common than those that fly...otherwise, there would be a lot fewer dwarves in the world.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5129934, member: 19675"] Well, assuming that its top is as well made as its walls, a bunker is a good place to start, at least in low- to medium-level magic campaign world. That way, the airborne assault will face the same kind of challenges in breaching the strong point's defenses as those launched from ground level. If we're talking about a high-level magic campaign world, even castle walls might be superfluous, in which case you'd see the kind of construction as we see on modern military bases- standard appearing, slightly reinforced buildings, with true strong points reserved for actual field operations. Of course, the attack from below is going to be problematic- see what happened in the first Starship Troopers' movie- but burrowing/earthgliding foes are a LOT less common than those that fly...otherwise, there would be a lot fewer dwarves in the world. [/QUOTE]
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Do castles make sense in a world of dragons & spells?
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