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*TTRPGs General
Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Haltherrion" data-source="post: 5130643" data-attributes="member: 18253"><p>I like the bunker concept. More elaborate "bunkers" might consist of interlocking bunkers that compartmentalize the defendede space. And a bunker could be a squat tower or a low stone or earthen structure. Earth castles often compartmentalized but they didn't have to worry so much about fantasy world ways to get over or under walls and so their comparts were often interlocking courtyards.</p><p> </p><p>You could imagine fortifications beginning as stoney hill tops mined to create chambers within the hill (maybe leveraging magic or fantasy creatures to excavate). In places without a convenient hill, fortifications that carried the spirit of a hilltop cavern by being a series of enclosed, connected supporting squat towers.</p><p> </p><p>There are other ways to skin this but in the end, if I were personally building a stronghold with any reasonably exotic threat but it would have a cluster of stout towers instead of a keep. It might have some courtyards (they are useful after all for training grounds, out buildings, etc.) but they would be more detached like the bailey in a motte-and-bailey.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5130643, member: 18253"] I like the bunker concept. More elaborate "bunkers" might consist of interlocking bunkers that compartmentalize the defendede space. And a bunker could be a squat tower or a low stone or earthen structure. Earth castles often compartmentalized but they didn't have to worry so much about fantasy world ways to get over or under walls and so their comparts were often interlocking courtyards. You could imagine fortifications beginning as stoney hill tops mined to create chambers within the hill (maybe leveraging magic or fantasy creatures to excavate). In places without a convenient hill, fortifications that carried the spirit of a hilltop cavern by being a series of enclosed, connected supporting squat towers. There are other ways to skin this but in the end, if I were personally building a stronghold with any reasonably exotic threat but it would have a cluster of stout towers instead of a keep. It might have some courtyards (they are useful after all for training grounds, out buildings, etc.) but they would be more detached like the bailey in a motte-and-bailey. [/QUOTE]
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Do castles make sense in a world of dragons & spells?
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