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Do castles make sense in a world of dragons & spells?
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<blockquote data-quote="Hussar" data-source="post: 5145471" data-attributes="member: 22779"><p>I think there's a bit of a danger here of focusing too much on a single threat. Sure, dragons are going to be devastating. So are earthquakes and tornadoes, and there are only limited things you can reasonably do against those either. Sure, you can build to resist, but, really, that's about the limit of what you can do.</p><p></p><p>The big threat isn't likely, IMO, to be dragons, but all the other monsters which are much more common. Giant insects or anything with a climb score, can go over your walls without even slowing down. Giants can fire at an alarming rate with much, much higher accuracy than any siege weapon. Oozes, slimes, molds all make insanely effective siege weapons that really aren't that hard to transport.</p><p></p><p>And, then, of course, there's magic as well.</p><p></p><p>From my own gut feeling, I think the idea of the Roman fortification - mostly temporary (or at least, more temporary than a stone castle) with small, extremely well defended strong points, layered in depth towards the strategic center of a kingdom (or whatever state you wish to use) would probably be a reasonable solution.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5145471, member: 22779"] I think there's a bit of a danger here of focusing too much on a single threat. Sure, dragons are going to be devastating. So are earthquakes and tornadoes, and there are only limited things you can reasonably do against those either. Sure, you can build to resist, but, really, that's about the limit of what you can do. The big threat isn't likely, IMO, to be dragons, but all the other monsters which are much more common. Giant insects or anything with a climb score, can go over your walls without even slowing down. Giants can fire at an alarming rate with much, much higher accuracy than any siege weapon. Oozes, slimes, molds all make insanely effective siege weapons that really aren't that hard to transport. And, then, of course, there's magic as well. From my own gut feeling, I think the idea of the Roman fortification - mostly temporary (or at least, more temporary than a stone castle) with small, extremely well defended strong points, layered in depth towards the strategic center of a kingdom (or whatever state you wish to use) would probably be a reasonable solution. [/QUOTE]
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