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Do certain settings come out better in certain editions?
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<blockquote data-quote="Dragonbait" data-source="post: 4651638" data-attributes="member: 29182"><p>I start this one out as a YMMV</p><p></p><p>As a fan of Planescape, I always thought that 3ed would have been a great fit for the setting. Feats, Prestige Classes, and so on seemed perfect for Factions. However, Factions, when presented in 2ed, were meant to tack on to a character. They provided additional abilities, restrictions, and quirks about a character independent of race or class. Almost everyone in Sigil belonged to a Faction, and while most did NOT have any special ability tied to their Faction, the PCs represented characters that were more than just Namers (people who claimed to be of a particular faction but have done nothing to raise in the ranks). The setting was pretty specific: all PCs should be a member one of the Faction. </p><p></p><p>In 3E, by making Faction powers into feats, they start to change some fundamental functions of some classes (like fighters). Some classes (again, fighter, for example) have to sacrifice function so that they could have powers and abilities that represent their preferred faction. Also, limiting a Faction to a Prestige Class or feat chain limited the appeal of many Factions depending on your class/skill selection. In my experience, few people were willing to sacrifice all that it took to become a member of a Faction (beyond Namer status) and those that were began to view Factions as an association to a specific classes.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4651638, member: 29182"] I start this one out as a YMMV As a fan of Planescape, I always thought that 3ed would have been a great fit for the setting. Feats, Prestige Classes, and so on seemed perfect for Factions. However, Factions, when presented in 2ed, were meant to tack on to a character. They provided additional abilities, restrictions, and quirks about a character independent of race or class. Almost everyone in Sigil belonged to a Faction, and while most did NOT have any special ability tied to their Faction, the PCs represented characters that were more than just Namers (people who claimed to be of a particular faction but have done nothing to raise in the ranks). The setting was pretty specific: all PCs should be a member one of the Faction. In 3E, by making Faction powers into feats, they start to change some fundamental functions of some classes (like fighters). Some classes (again, fighter, for example) have to sacrifice function so that they could have powers and abilities that represent their preferred faction. Also, limiting a Faction to a Prestige Class or feat chain limited the appeal of many Factions depending on your class/skill selection. In my experience, few people were willing to sacrifice all that it took to become a member of a Faction (beyond Namer status) and those that were began to view Factions as an association to a specific classes. [/QUOTE]
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