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*TTRPGs General
Do certain settings come out better in certain editions?
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<blockquote data-quote="Spatula" data-source="post: 4651868" data-attributes="member: 2198"><p>Mechanics definitely inform flavor and vice versa, so I think you're correct that the rules matter. Just about any 1e/2e setting was built up with certain assumptions in place, and those assumptions don't necessarily make much sense in other editions. I suppose it works in reverse, as well. Eberron depends on the existance of some feat-like mechanic for personal abilities such as dragonmarks, which doesn't work very well in 1e/2e.</p><p></p><p>Dark Sun is probably the prime example, being the ultimate "out there" setting. The barren, alien setting and the bizarre races were fine in 2e, which had a strong story-over-rules vibe to it (just as well, since the rules were awful). But it works less well with 3e/4e's obsession with balance and 4e's insistance that players always get what they want.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4651868, member: 2198"] Mechanics definitely inform flavor and vice versa, so I think you're correct that the rules matter. Just about any 1e/2e setting was built up with certain assumptions in place, and those assumptions don't necessarily make much sense in other editions. I suppose it works in reverse, as well. Eberron depends on the existance of some feat-like mechanic for personal abilities such as dragonmarks, which doesn't work very well in 1e/2e. Dark Sun is probably the prime example, being the ultimate "out there" setting. The barren, alien setting and the bizarre races were fine in 2e, which had a strong story-over-rules vibe to it (just as well, since the rules were awful). But it works less well with 3e/4e's obsession with balance and 4e's insistance that players always get what they want. [/QUOTE]
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Do certain settings come out better in certain editions?
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