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*Pathfinder & Starfinder
Do characters know their class level?
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<blockquote data-quote="Jimlock" data-source="post: 5699374" data-attributes="member: 6674931"><p>In the case of a scroll, or magic in general, it is no metagame to scale power. Sure there is more powerful magic than some other magic and you can call it and define it anyway you want. NPCs in the know, can make the difference, and can be as precise as the DM wants it, depending on the knowledge of the NPC of course. A Magic Missile scroll written/made/created by a 9th level wizard is very different from a 1st level MM, and the wizards and merchants sure as hell know about it. The probably don't call scrolls by "caster level", but they can surely say: </p><p></p><p><em>"You think the price is high? Well this is no ordinary missile my friend. This scroll was created by the very hands of Zalar, the most powerful wizard in town. If you know how to read it, you 'll know the difference..." </em></p><p></p><p>In-game the DM, may say: <em>"The arcana upon the papyrus is certainly different from what you've seen so far, but that's probably because you come from so far away. Still you realize this is superior quality. After going through the intricate symbols thoroughly, you do realize that the merchant is not trying to rob you... completely. This one is indeed a powerful spell."</em></p><p></p><p>And off-game, without destroying the mood or anything, he can go: <em>"this is a caster level 9 MM"</em></p><p></p><p>And I don't see any harm that way.</p><p></p><p>Moreover, don't forget that a wizard, in game, does not simply make a generic difference between something powerful and more powerful.</p><p></p><p>By his knowledge he can tell even the smallest difference (a caster level 11 scroll, from a caster level 12 scroll... even if all that changes is another round per level).</p><p>Don't have the numbers and rules destroy your mood and in game discussions, just give the information quickly on the side.</p><p></p><p>That's what I do, and it works fine.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5699374, member: 6674931"] In the case of a scroll, or magic in general, it is no metagame to scale power. Sure there is more powerful magic than some other magic and you can call it and define it anyway you want. NPCs in the know, can make the difference, and can be as precise as the DM wants it, depending on the knowledge of the NPC of course. A Magic Missile scroll written/made/created by a 9th level wizard is very different from a 1st level MM, and the wizards and merchants sure as hell know about it. The probably don't call scrolls by "caster level", but they can surely say: [I]"You think the price is high? Well this is no ordinary missile my friend. This scroll was created by the very hands of Zalar, the most powerful wizard in town. If you know how to read it, you 'll know the difference..." [/I] In-game the DM, may say: [I]"The arcana upon the papyrus is certainly different from what you've seen so far, but that's probably because you come from so far away. Still you realize this is superior quality. After going through the intricate symbols thoroughly, you do realize that the merchant is not trying to rob you... completely. This one is indeed a powerful spell."[/I] And off-game, without destroying the mood or anything, he can go: [I]"this is a caster level 9 MM"[/I] And I don't see any harm that way. Moreover, don't forget that a wizard, in game, does not simply make a generic difference between something powerful and more powerful. By his knowledge he can tell even the smallest difference (a caster level 11 scroll, from a caster level 12 scroll... even if all that changes is another round per level). Don't have the numbers and rules destroy your mood and in game discussions, just give the information quickly on the side. That's what I do, and it works fine. [/QUOTE]
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Do characters know their class level?
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