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General Tabletop Discussion
*Pathfinder & Starfinder
Do characters know their class level?
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<blockquote data-quote="Aran Thule" data-source="post: 5704453" data-attributes="member: 65879"><p>The way i see it is that the 'level' system is there to help us calculate things and run the game smoothly and things are standardised to increase simplicity.</p><p>How much of this crosses over to in game is down to the players and DM.</p><p></p><p>Imagine mages x , y and z all finish their training and become mages after researching an attack spell.</p><p>X develops a spell that creates an arrow that never misses</p><p>Y summons a small star like point of light that can penetrate armour to hit a target</p><p>Z conjures a defencive barrier to protect him from force magics and physical attacks.</p><p>They can all give the spells their own names but rules wise for us x and y know magic missile and z knows shield.</p><p></p><p>As for levels of differant character classes, if you want to avoid numbers then you can look at the class features and assign a title to it.</p><p>For example:</p><p>Rogues, evasion, uncanny dodge, imp uncanny dodge</p><p>Fighter, able to specialise, able to improve criticals</p><p>Paladin, summon a horse</p><p>Druid, shapechange</p><p>ect ect</p><p></p><p>Regarding shops, i would expect most shops selling magic items would be run by a caster of some sort, otherwise it would be far to easy for them to be conned.</p><p>Buying an item without going into numbers should be easy enough, if the characters describe what they want then the shopkeeper can reply by saying what he has.</p><p></p><p>PC: Im looking for a scroll that will fire multiple force bolts at the target and not miss</p><p>Shopkeeper: I only have one crafted by a new apprentice that creates a single bolt, but i do have a scroll to create an arrow that will spew acid for a good twelve seconds</p><p></p><p>Sorry im babbling, hope this is some help</p></blockquote><p></p>
[QUOTE="Aran Thule, post: 5704453, member: 65879"] The way i see it is that the 'level' system is there to help us calculate things and run the game smoothly and things are standardised to increase simplicity. How much of this crosses over to in game is down to the players and DM. Imagine mages x , y and z all finish their training and become mages after researching an attack spell. X develops a spell that creates an arrow that never misses Y summons a small star like point of light that can penetrate armour to hit a target Z conjures a defencive barrier to protect him from force magics and physical attacks. They can all give the spells their own names but rules wise for us x and y know magic missile and z knows shield. As for levels of differant character classes, if you want to avoid numbers then you can look at the class features and assign a title to it. For example: Rogues, evasion, uncanny dodge, imp uncanny dodge Fighter, able to specialise, able to improve criticals Paladin, summon a horse Druid, shapechange ect ect Regarding shops, i would expect most shops selling magic items would be run by a caster of some sort, otherwise it would be far to easy for them to be conned. Buying an item without going into numbers should be easy enough, if the characters describe what they want then the shopkeeper can reply by saying what he has. PC: Im looking for a scroll that will fire multiple force bolts at the target and not miss Shopkeeper: I only have one crafted by a new apprentice that creates a single bolt, but i do have a scroll to create an arrow that will spew acid for a good twelve seconds Sorry im babbling, hope this is some help [/QUOTE]
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Do characters know their class level?
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