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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do Characters Need Magic Items to Keep Up?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4956187" data-attributes="member: 82106"><p>Well, underpowered vs what is the question...</p><p></p><p>Normally a level + 0 encounter, especially beyond heroic tier is going to be fairly easy for the players to defeat. If they lack ANY magic items, then yeah it will be somewhat harder, but probably not as hard as a level + 3 encounter usually is (which generally is fairly difficult but it depends on the group, etc). So if you simply want to play without magic items and no other changes to the rules, then you may need to present the party with slightly easier challenges and maybe use more monsters of a bit less level for bigger threats so the players aren't spending all their time trying to hit and failing.</p><p></p><p>Or you can just go ahead and give every PC a +1 to-hit and damage at levels 5,10,15,20,25,30 and likewise to AC and other defenses. You may want to give the AC/Def bonus starting at level 1 instead of 5 because PC defenses tend to lag some at high levels. Basically you're just giving them the essential bonuses the game assumes they're likely to have.</p><p></p><p>4e DID succeed in making items fairly optional. Item powers really aren't vital to character power. Item pluses are still moderately important simply because the game has to assume SOMETHING in terms of scaling. Maybe ideally they'd have removed pluses entirely but ah well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4956187, member: 82106"] Well, underpowered vs what is the question... Normally a level + 0 encounter, especially beyond heroic tier is going to be fairly easy for the players to defeat. If they lack ANY magic items, then yeah it will be somewhat harder, but probably not as hard as a level + 3 encounter usually is (which generally is fairly difficult but it depends on the group, etc). So if you simply want to play without magic items and no other changes to the rules, then you may need to present the party with slightly easier challenges and maybe use more monsters of a bit less level for bigger threats so the players aren't spending all their time trying to hit and failing. Or you can just go ahead and give every PC a +1 to-hit and damage at levels 5,10,15,20,25,30 and likewise to AC and other defenses. You may want to give the AC/Def bonus starting at level 1 instead of 5 because PC defenses tend to lag some at high levels. Basically you're just giving them the essential bonuses the game assumes they're likely to have. 4e DID succeed in making items fairly optional. Item powers really aren't vital to character power. Item pluses are still moderately important simply because the game has to assume SOMETHING in terms of scaling. Maybe ideally they'd have removed pluses entirely but ah well. [/QUOTE]
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Do Characters Need Magic Items to Keep Up?
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