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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do Characters Need Magic Items to Keep Up?
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<blockquote data-quote="Fanaelialae" data-source="post: 4956223" data-attributes="member: 53980"><p>4e <em>lessened</em> the reliance on magic items but didn't eliminate it completely.</p><p></p><p>There are now only 3 item types that grant important bonuses (weapon/implement, armor and neck). In earlier editions, you could get important bonuses from a great many types of items (weapons, armor, shields, cloaks, rings, belts, crowns, ioun stones, etc.). As such, the reliance on magical items has lessened (because instead of between a half-dozen and a dozen items, you now only need 3).</p><p></p><p>I would recommend either giving the paragon-level characters level appropriate gear for weapon, armor and neck, or granting them a level bonus to replace those bonuses as AbdulAlhazred suggested. The rest of the gear is relatively unimportant. Denying +3 to hit, AC and non-AC defenses will be noticeable, though it certainly won't guarantee a TPK outright. Don't be surprised if there's grind though (since if the PCs aren't hitting the monsters they aren't killing them).</p><p></p><p>In case you missed it, the designers' recommendations for starting with high level characters are on page 143 of the DMG. (Each character gets to select a level +1 item, a level item, a level -1 item, and gold equal to the value of a level -1 item).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4956223, member: 53980"] 4e [i]lessened[/i] the reliance on magic items but didn't eliminate it completely. There are now only 3 item types that grant important bonuses (weapon/implement, armor and neck). In earlier editions, you could get important bonuses from a great many types of items (weapons, armor, shields, cloaks, rings, belts, crowns, ioun stones, etc.). As such, the reliance on magical items has lessened (because instead of between a half-dozen and a dozen items, you now only need 3). I would recommend either giving the paragon-level characters level appropriate gear for weapon, armor and neck, or granting them a level bonus to replace those bonuses as AbdulAlhazred suggested. The rest of the gear is relatively unimportant. Denying +3 to hit, AC and non-AC defenses will be noticeable, though it certainly won't guarantee a TPK outright. Don't be surprised if there's grind though (since if the PCs aren't hitting the monsters they aren't killing them). In case you missed it, the designers' recommendations for starting with high level characters are on page 143 of the DMG. (Each character gets to select a level +1 item, a level item, a level -1 item, and gold equal to the value of a level -1 item). [/QUOTE]
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Do Characters Need Magic Items to Keep Up?
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