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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do Characters Need Magic Items to Keep Up?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4956856" data-attributes="member: 59057"><p>I would have been disappointed if they removed them...</p><p> </p><p>but as suggested above, i would have also given inherent bonuses which don´t stack with magic items...</p><p>also i would have removed increasing attributes or sticked to +1 to a single attribute and not expect it to be used on primary and secondary stat. In 3.5 it was a real choice how to use this single +1 bonus, because you always had to at least chose between con and primary attribute and for many chars it was an even harder choice. Now at least 1 of those bonuses has to be used on primary attribute to stay ahead of monsters...</p><p> </p><p>This bonus alone requires masterwork armors.</p><p> </p><p>And if you got rid off them, you could increase monsters defenses and attacks by only 21 over 29 levels. Which equals about 2 points of attack every 3 levels which reads:</p><p> </p><p>+0</p><p>+1</p><p>+2</p><p>+2</p><p>+3</p><p>+4</p><p>+4</p><p> </p><p>and on levels where attack doesn´t increase, you could increase damage for a very smooth progression. Maybe if you feel necessary, you could increase damage also on a +2/3 levels base, so you can rotate between </p><p> </p><p>+1 att + 1 def</p><p>+1 att + 1 dam</p><p>+1 def + 1 dam</p><p> </p><p>for an even smoother progression.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4956856, member: 59057"] I would have been disappointed if they removed them... but as suggested above, i would have also given inherent bonuses which don´t stack with magic items... also i would have removed increasing attributes or sticked to +1 to a single attribute and not expect it to be used on primary and secondary stat. In 3.5 it was a real choice how to use this single +1 bonus, because you always had to at least chose between con and primary attribute and for many chars it was an even harder choice. Now at least 1 of those bonuses has to be used on primary attribute to stay ahead of monsters... This bonus alone requires masterwork armors. And if you got rid off them, you could increase monsters defenses and attacks by only 21 over 29 levels. Which equals about 2 points of attack every 3 levels which reads: +0 +1 +2 +2 +3 +4 +4 and on levels where attack doesn´t increase, you could increase damage for a very smooth progression. Maybe if you feel necessary, you could increase damage also on a +2/3 levels base, so you can rotate between +1 att + 1 def +1 att + 1 dam +1 def + 1 dam for an even smoother progression. [/QUOTE]
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Do Characters Need Magic Items to Keep Up?
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