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General Tabletop Discussion
*Dungeons & Dragons
Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7595721" data-attributes="member: 6775031"><p>Fifth Edition has always suffered from inconsistent granularity between the classes. Some classes (Fighter, Rogue, Cleric) absolutely need sub-classes, in order to define their identity. Other classes (Barbarian, Druid, Warlock) are already hyper-specific concepts.</p><p></p><p>Ideally, the solution would be a system with generic base classes and specialized sub-classes, where the hyper-specific classes became sub-classes of the generic base classes. Barbarian should be a Fighter sub-class, for example. Unfortunately, it didn't work out that way.</p><p></p><p>When it comes to new classes, I would say that they absolutely do not need to have sub-classes within them, if the concept for that class is already as hyper-specific as the Barbarian or Druid. It would be entirely justified to include sub-classes for any core class that was as generic as the Fighter or Rogue, though.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7595721, member: 6775031"] Fifth Edition has always suffered from inconsistent granularity between the classes. Some classes (Fighter, Rogue, Cleric) absolutely need sub-classes, in order to define their identity. Other classes (Barbarian, Druid, Warlock) are already hyper-specific concepts. Ideally, the solution would be a system with generic base classes and specialized sub-classes, where the hyper-specific classes became sub-classes of the generic base classes. Barbarian should be a Fighter sub-class, for example. Unfortunately, it didn't work out that way. When it comes to new classes, I would say that they absolutely do not need to have sub-classes within them, if the concept for that class is already as hyper-specific as the Barbarian or Druid. It would be entirely justified to include sub-classes for any core class that was as generic as the Fighter or Rogue, though. [/QUOTE]
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Community
General Tabletop Discussion
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Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
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