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General Tabletop Discussion
*Dungeons & Dragons
Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
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<blockquote data-quote="Immortal Sun" data-source="post: 7595727"><p>Do they NEED subclasses? No.</p><p></p><p>But it serves several purposes:</p><p>It prevents duplicating abilities. A subclass can gain certain features of the base class without needing to rename, refluff or retool an ability that already exists and works.</p><p>It saves on design space. It allows us to make a "fighter, but different" without having to reinvent the wheel or have "Different Fighter Man" stepping on the toes of "Good Old Fashioned Fighter Man". </p><p>And of course, it keeps down splat bloat. </p><p></p><p>Creating a new class <em>typically</em> means attempting to justify some niche that isn't already covered by an existing class. Which is where subclasses shine, we don't have to justify a new niche, we can say this is a niche within a niche! It means more paper wasted on the same things, or very slight variants of the same things, instead of saying "it works just like this guy, except for here, here and here."</p><p></p><p>And really I think that's healthier than whole new classes.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7595727"] Do they NEED subclasses? No. But it serves several purposes: It prevents duplicating abilities. A subclass can gain certain features of the base class without needing to rename, refluff or retool an ability that already exists and works. It saves on design space. It allows us to make a "fighter, but different" without having to reinvent the wheel or have "Different Fighter Man" stepping on the toes of "Good Old Fashioned Fighter Man". And of course, it keeps down splat bloat. Creating a new class [I]typically[/I] means attempting to justify some niche that isn't already covered by an existing class. Which is where subclasses shine, we don't have to justify a new niche, we can say this is a niche within a niche! It means more paper wasted on the same things, or very slight variants of the same things, instead of saying "it works just like this guy, except for here, here and here." And really I think that's healthier than whole new classes. [/QUOTE]
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Community
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Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
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