Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 7599200" data-attributes="member: 6689464"><p>The thing is, the sorcerer is still necessary despite the mechanical improvements on the wizard. Something that is easy to miss is that things are as defined by what is in them as are by what isn't. The Magic User of old was a very specific type of spellcaster regardless of the actual mechanics. That class saw magic as a goal all by itself, and always as something acquired and desired by the caster, earned through hard work, but an externality none the less. </p><p></p><p>There was a problem with this one though. What happens if I want a caster that doesn't actively desire for magic? what if I have a caster that is just meant to be fun and not about hard work? what if I want to play a demigod(dess)? What if I want to play Samantha, Jeannie or Sabrina (OG Sabrina, that had to deal with magic in a similar way teens learn to deal with their changing bodies), what if I'm inspired by Elsa or Circe? In the local folklore of my country magic is either an innate gift that one has to understand or a boon granted by a dark entity. I bet that it is similar in many places. Be it any way like that, the Magic user is completely inappropriate for any of them by both mechanics and themes.</p><p></p><p>Even though the wizard has the mechanics that could support some of them now, it still has mechanics that actively undermine the concept , and while these can be ignored, it is only a little better than playing a feeble and frail waif with Con 19. And the wizard still represents its own distinctive -and rigid- archetype. For the sorcerer and warlock to be truly superfluous, the wizard would have to become more generic, to the point it no longer properly supports the D&D wizard/mage/MU</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7599200, member: 6689464"] The thing is, the sorcerer is still necessary despite the mechanical improvements on the wizard. Something that is easy to miss is that things are as defined by what is in them as are by what isn't. The Magic User of old was a very specific type of spellcaster regardless of the actual mechanics. That class saw magic as a goal all by itself, and always as something acquired and desired by the caster, earned through hard work, but an externality none the less. There was a problem with this one though. What happens if I want a caster that doesn't actively desire for magic? what if I have a caster that is just meant to be fun and not about hard work? what if I want to play a demigod(dess)? What if I want to play Samantha, Jeannie or Sabrina (OG Sabrina, that had to deal with magic in a similar way teens learn to deal with their changing bodies), what if I'm inspired by Elsa or Circe? In the local folklore of my country magic is either an innate gift that one has to understand or a boon granted by a dark entity. I bet that it is similar in many places. Be it any way like that, the Magic user is completely inappropriate for any of them by both mechanics and themes. Even though the wizard has the mechanics that could support some of them now, it still has mechanics that actively undermine the concept , and while these can be ignored, it is only a little better than playing a feeble and frail waif with Con 19. And the wizard still represents its own distinctive -and rigid- archetype. For the sorcerer and warlock to be truly superfluous, the wizard would have to become more generic, to the point it no longer properly supports the D&D wizard/mage/MU [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
Top