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General Tabletop Discussion
*Dungeons & Dragons
Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
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<blockquote data-quote="MoonSong" data-source="post: 7599339" data-attributes="member: 6689464"><p>Maybe, but quoting an old book on my father's library "The more general something is, the least appropriate it is to do anything". A generic Mage class would indeed be able to cover the three classes, but only so much. It would either fail to cover what makes the D&D wizard iconic, or it would do a poor job covering sorcerer and warlock.(As was the case during the playtest, the Mage was tailored for the wizard, and would have saddled sorcerers and warlocks with a lot of wizard baggage) And what for? just to satisfy a minimalist impulse? to have subclasses with subsubclasses? to prevent multiclassing among the three classes? </p><p></p><p>Now, maybe having the classes be more different from each other could work, but that comes with its own set of problems. Warlock and Sorcerer are too much like the wizard in some aspects -causing a bunch of misguided "why bother?" comments-and too little like it in some others (preventing them from contributing and causing them to be less desirable to the party). Accentuating the differences could add more differentiation in the former, but could as well cause even more of the latter, making it harder to keep these classes balanced. And from experience designers historically have a tendency to overcompensate when it comes to innovate for the sorcerer.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7599339, member: 6689464"] Maybe, but quoting an old book on my father's library "The more general something is, the least appropriate it is to do anything". A generic Mage class would indeed be able to cover the three classes, but only so much. It would either fail to cover what makes the D&D wizard iconic, or it would do a poor job covering sorcerer and warlock.(As was the case during the playtest, the Mage was tailored for the wizard, and would have saddled sorcerers and warlocks with a lot of wizard baggage) And what for? just to satisfy a minimalist impulse? to have subclasses with subsubclasses? to prevent multiclassing among the three classes? Now, maybe having the classes be more different from each other could work, but that comes with its own set of problems. Warlock and Sorcerer are too much like the wizard in some aspects -causing a bunch of misguided "why bother?" comments-and too little like it in some others (preventing them from contributing and causing them to be less desirable to the party). Accentuating the differences could add more differentiation in the former, but could as well cause even more of the latter, making it harder to keep these classes balanced. And from experience designers historically have a tendency to overcompensate when it comes to innovate for the sorcerer. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Do classes built for the 5E D&D *ENGINE* NEED sub-classes?
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