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General Tabletop Discussion
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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6761569" data-attributes="member: 6790260"><p>Arial:</p><p>I've always felt the "Ah, adventurers!" thing was more about all the <em>crap</em> you have to carry around with you. Normal people don't have a backpack on most of the time. Normal people don't keep a sword/dagger/staff/etc. on their belt/back every second of every day that they aren't spending <em>using</em> those weapons. Normal people aren't tanned from long days hiking in the sun, nor sallow from week-long slogs through a tomb. Normal people--that aren't nobility--don't sling dozens or hundreds of gold pieces like it's nothing. And on the subject of nobility, adventurers (that live any appreciable length of time) eventually amass wealth akin to a minor noble, but continue to dress, behave, and (presumably) bathe more like a commoner--that, too, will leave its mark. Finally, being an Adventurer means you've <em>seen some s**t</em>; even the most cowardly and cringing Adventurer, once they reach (say) level 5, has endured many more traumatic experiences than most non-Adventurers see in a lifetime. It hardens you, it changes your stance and demeanor in subtle ways, so you always check the room for exit paths as you enter, do a quick scan for unusually large or small patrons, etc. A people-person tavern-owner can pick up on that sort of thing.</p><p></p><p>It's not necessarily that your everyday clothes are especially different, it's that being an Adventurer means using/doing a bunch of stuff to make your Adventuring life easier and simpler--which will leave telltale signs. Signs in the accouterments you wear and in your bearing.</p><p></p><p>Edit:</p><p>Though I will say, your "spy/thief" character makes a halfway-decent case for a character that <em>wouldn't</em> give off such telltale signs. Not specifically because of either of her classes, but because of her background and character design. She's a spy, a trickster, someone whose bread-and-butter is concealing her real self and confusing others' perception of her. <em>That</em> makes a good case for a character that wouldn't even have the subtle demeanor signs, and certainly could choose to hide the "work-a-day" carried-gear type signs if she so chose (though where she's keeping her pack with her stuff when she does this is an important question, one I'd expect to be answered if she's <em>genuinely</em> trying to pass herself off as a Perfectly Normal Gal).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6761569, member: 6790260"] Arial: I've always felt the "Ah, adventurers!" thing was more about all the [I]crap[/I] you have to carry around with you. Normal people don't have a backpack on most of the time. Normal people don't keep a sword/dagger/staff/etc. on their belt/back every second of every day that they aren't spending [I]using[/I] those weapons. Normal people aren't tanned from long days hiking in the sun, nor sallow from week-long slogs through a tomb. Normal people--that aren't nobility--don't sling dozens or hundreds of gold pieces like it's nothing. And on the subject of nobility, adventurers (that live any appreciable length of time) eventually amass wealth akin to a minor noble, but continue to dress, behave, and (presumably) bathe more like a commoner--that, too, will leave its mark. Finally, being an Adventurer means you've [I]seen some s**t[/I]; even the most cowardly and cringing Adventurer, once they reach (say) level 5, has endured many more traumatic experiences than most non-Adventurers see in a lifetime. It hardens you, it changes your stance and demeanor in subtle ways, so you always check the room for exit paths as you enter, do a quick scan for unusually large or small patrons, etc. A people-person tavern-owner can pick up on that sort of thing. It's not necessarily that your everyday clothes are especially different, it's that being an Adventurer means using/doing a bunch of stuff to make your Adventuring life easier and simpler--which will leave telltale signs. Signs in the accouterments you wear and in your bearing. Edit: Though I will say, your "spy/thief" character makes a halfway-decent case for a character that [I]wouldn't[/I] give off such telltale signs. Not specifically because of either of her classes, but because of her background and character design. She's a spy, a trickster, someone whose bread-and-butter is concealing her real self and confusing others' perception of her. [I]That[/I] makes a good case for a character that wouldn't even have the subtle demeanor signs, and certainly could choose to hide the "work-a-day" carried-gear type signs if she so chose (though where she's keeping her pack with her stuff when she does this is an important question, one I'd expect to be answered if she's [I]genuinely[/I] trying to pass herself off as a Perfectly Normal Gal). [/QUOTE]
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