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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6761597" data-attributes="member: 6790260"><p>While that's fair, I wasn't really talking about [class X] preconceptions. I was talking only about the "oh, you're an <em>Adventurer</em>..." preconceptions. Which I don't think are unwarranted, most of the time, specifically because "Adventuring" almost always signifies engaging in an awful lot of violence, and acquiring an awful lot of money, over a very short period. (How many campaigns cover more than, say, a 5-year span of in-game time?) Just as becoming a soldier who fights on the front lines changes a person's behavior and the way they equip themselves, so too does becoming an Adventurer who goes spelunking, tomb-raiding, monster-slaying, and evil-wizard-squishing.</p><p></p><p>That said, I do think there are <em>some</em> things that can work on preconceptions. People who wear armor made from furs, for example, will probably be assumed to be from a "less civilized" area and therefore more familiar with the wilderness than the city. People who <em>do</em> wear robes will probably be taken as clerks at the least, and potentially wizards (especially if wizards are a common sight in a particular area). People who wear plate are, quite naturally, going to be seen as soldiers of some kind--probably mercenaries, unless they wear some heraldic or religious symbol. If you've got leather armor, and you take decent care of it, you'll probably be taken for a mercenary of some kind (everyday people don't wear armor of any kind). Somebody's got a great weapon on their back, or a sword at their side, people are going to assume they know how to fight and probably don't have too many qualms about doing so when properly incentivized. Etc.</p><p></p><p>Now, if a given character intentionally tries to subvert these rules-of-thumb (a Fighter who prefers extra-light leather armor, or wearing armor under slightly baggy clothing, for example), then sure, people will probably draw mistaken conclusions. But if your character gets seen "properly" kitted up, people are going to draw conclusions from that--and I find it difficult to believe that you can quickly and easily switch back and forth between "civilian" and "adventuring" gear unless you explain how and where you're making the change, and what you're doing with the gear you stow/stash.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6761597, member: 6790260"] While that's fair, I wasn't really talking about [class X] preconceptions. I was talking only about the "oh, you're an [I]Adventurer[/I]..." preconceptions. Which I don't think are unwarranted, most of the time, specifically because "Adventuring" almost always signifies engaging in an awful lot of violence, and acquiring an awful lot of money, over a very short period. (How many campaigns cover more than, say, a 5-year span of in-game time?) Just as becoming a soldier who fights on the front lines changes a person's behavior and the way they equip themselves, so too does becoming an Adventurer who goes spelunking, tomb-raiding, monster-slaying, and evil-wizard-squishing. That said, I do think there are [I]some[/I] things that can work on preconceptions. People who wear armor made from furs, for example, will probably be assumed to be from a "less civilized" area and therefore more familiar with the wilderness than the city. People who [I]do[/I] wear robes will probably be taken as clerks at the least, and potentially wizards (especially if wizards are a common sight in a particular area). People who wear plate are, quite naturally, going to be seen as soldiers of some kind--probably mercenaries, unless they wear some heraldic or religious symbol. If you've got leather armor, and you take decent care of it, you'll probably be taken for a mercenary of some kind (everyday people don't wear armor of any kind). Somebody's got a great weapon on their back, or a sword at their side, people are going to assume they know how to fight and probably don't have too many qualms about doing so when properly incentivized. Etc. Now, if a given character intentionally tries to subvert these rules-of-thumb (a Fighter who prefers extra-light leather armor, or wearing armor under slightly baggy clothing, for example), then sure, people will probably draw mistaken conclusions. But if your character gets seen "properly" kitted up, people are going to draw conclusions from that--and I find it difficult to believe that you can quickly and easily switch back and forth between "civilian" and "adventuring" gear unless you explain how and where you're making the change, and what you're doing with the gear you stow/stash. [/QUOTE]
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