Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 6761607" data-attributes="member: 6799649"><p>She's <em>not</em> a monk, in terms of studying at a monastery. She was taught deadly unarmed combat techniques; think special forces/commando/Jason Bourne.</p><p></p><p>And this is the point re: this thread. The classes are not 'real' in the game world. A person can certainly be a 'monk', think of themselves as a monk and call themselves a monk, but that would mean that they studied at a monastery, not that they were experts at unarmed combat.</p><p></p><p>In world descriptions/titles may or may not be the same words as the name of a game-mechanic character class, but if you introduce yourself as a 'fighter', they may believe that you, er, are good at fighting, but there's no way they'll think, 'Ah, you must be able to heal yourself once per hour, then!'</p><p></p><p>What you said earlier about the body language of veterans: this is true to a greater or lesser extent, but there's no way that every NPC on the planet is an expert in body language!</p><p></p><p>For 'adventurer', that may be applied (as a pejorative) to those who act recklessly, but it is a result of how you've behaved, not something intrinsic to you (like your race), and not something that every Tom, Dick or Harry can tell by looking. Although it's most often the Dicks...</p><p></p><p>One of the things I like about multi-classing is that it makes it easier to avoid other people's imposed stereotypes based on game mechanics that creatures in the game world cannot possibly know.</p><p></p><p>As for, 'Oh yeah, she's a monk but not really'....No! They have absolutely no reason to think 'monk' at all! Therefore, <em>not</em> being a monk isn't a difficult concept.</p><p></p><p>It's the unearned stereotype I hate. If a person sees me smashing someone's nose with my elbow, this should not give them the (erroneous) belief that I was raised in a monastery!</p><p></p><p>The 'expectations of what it means to be a monk class': whose expectations? Creatures in the world? They have no concept of the game mechanics of 'class & level', so they have no expectation that those who can kick someone's teeth out must have been raised in a monastery or any other 'monk' stereotype. Expectations of the players? My legal character can do exactly what its game mechanics say it can, and it's wrong for other players or DMs to tell me that my characterisation must live up to their stereotypes.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6761607, member: 6799649"] She's [i]not[/i] a monk, in terms of studying at a monastery. She was taught deadly unarmed combat techniques; think special forces/commando/Jason Bourne. And this is the point re: this thread. The classes are not 'real' in the game world. A person can certainly be a 'monk', think of themselves as a monk and call themselves a monk, but that would mean that they studied at a monastery, not that they were experts at unarmed combat. In world descriptions/titles may or may not be the same words as the name of a game-mechanic character class, but if you introduce yourself as a 'fighter', they may believe that you, er, are good at fighting, but there's no way they'll think, 'Ah, you must be able to heal yourself once per hour, then!' What you said earlier about the body language of veterans: this is true to a greater or lesser extent, but there's no way that every NPC on the planet is an expert in body language! For 'adventurer', that may be applied (as a pejorative) to those who act recklessly, but it is a result of how you've behaved, not something intrinsic to you (like your race), and not something that every Tom, Dick or Harry can tell by looking. Although it's most often the Dicks... One of the things I like about multi-classing is that it makes it easier to avoid other people's imposed stereotypes based on game mechanics that creatures in the game world cannot possibly know. As for, 'Oh yeah, she's a monk but not really'....No! They have absolutely no reason to think 'monk' at all! Therefore, [i]not[/i] being a monk isn't a difficult concept. It's the unearned stereotype I hate. If a person sees me smashing someone's nose with my elbow, this should not give them the (erroneous) belief that I was raised in a monastery! The 'expectations of what it means to be a monk class': whose expectations? Creatures in the world? They have no concept of the game mechanics of 'class & level', so they have no expectation that those who can kick someone's teeth out must have been raised in a monastery or any other 'monk' stereotype. Expectations of the players? My legal character can do exactly what its game mechanics say it can, and it's wrong for other players or DMs to tell me that my characterisation must live up to their stereotypes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
Top