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Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="CanadienneBacon" data-source="post: 6761858" data-attributes="member: 11146"><p>Do class have a concrete meaning in my games?</p><p></p><p><span style="font-size: 18px">It depends!</span></p><p></p><p>Sometimes classes have a concrete meaning, and sometimes they do not. Not only can it vary from one game to the next whether classes have concrete meaning, it varies intra-party <em>in the same game.</em> Happily, 5e is especially accommodating of my brand of waffling. </p><p></p><p>I'll clarify a little. I mostly DM. I like my players to have a broad spectrum of source material available to them as they draft their characters because I have found the broader their selection, the more frequently a player will be inspired by a class, archetype, feat, piece of equipment, spell, or option. And it's really the inspiration that I find exciting. Heck, the player may not even take the option that inspired her, choosing instead to draft a more mainstream character concept...but the idea for that concept will remain and have been born of some quirky tidbit she read elsewhere. This is a Good Thing! Some of my players seem to prefer characters that draw on classes that have concrete meaning. They'll create, for example, a LG Paladin and cite the Paladin class's rules mechanics as support for their must-save-the-downtrodden roleplay. Others of my players dream up a character in their head, then use the available source material to support their vision. And so that's how I wind up with a mixed-bag party, some who expect classes to have concrete meaning during play and others who don't. Both are valid design choices.</p><p></p><p>When I play, I tilt more toward drafting characters that I dream up in my head first and attempt to shoehorn into an existing class second. </p><p></p><p>So, yeah, it depends. I'm constantly learning, so I wouldn't want it any other way.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6761858, member: 11146"] Do class have a concrete meaning in my games? [size=5]It depends![/size] Sometimes classes have a concrete meaning, and sometimes they do not. Not only can it vary from one game to the next whether classes have concrete meaning, it varies intra-party [I]in the same game.[/I] Happily, 5e is especially accommodating of my brand of waffling. I'll clarify a little. I mostly DM. I like my players to have a broad spectrum of source material available to them as they draft their characters because I have found the broader their selection, the more frequently a player will be inspired by a class, archetype, feat, piece of equipment, spell, or option. And it's really the inspiration that I find exciting. Heck, the player may not even take the option that inspired her, choosing instead to draft a more mainstream character concept...but the idea for that concept will remain and have been born of some quirky tidbit she read elsewhere. This is a Good Thing! Some of my players seem to prefer characters that draw on classes that have concrete meaning. They'll create, for example, a LG Paladin and cite the Paladin class's rules mechanics as support for their must-save-the-downtrodden roleplay. Others of my players dream up a character in their head, then use the available source material to support their vision. And so that's how I wind up with a mixed-bag party, some who expect classes to have concrete meaning during play and others who don't. Both are valid design choices. When I play, I tilt more toward drafting characters that I dream up in my head first and attempt to shoehorn into an existing class second. So, yeah, it depends. I'm constantly learning, so I wouldn't want it any other way. [/QUOTE]
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