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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Greg K" data-source="post: 6761960" data-attributes="member: 5038"><p>In my opinion, this brings up a few issues</p><p>First is an issue dating back to 3e with the game defining Barbarian as raging wilderness warrior. A better name would have been Berserker. Also defining a berserker class around wilderness warrior ignores examples of fictional characters from urban, noble, and religious backgrounds that rage/fury. The game would benefit from an official wilderness/urban skill swap variant similar to your 3e Cityscape enhancement or having left off certain skills and left them to be filled in by an appropriate background.</p><p></p><p>A second issue is a campaign specific question- What defines a priest in the setting? </p><p>Are all priests divine casters serving a deity and with specific abilities from serving that deity? In such an instance, an acolyte might be a person that did not finish their priestly training. </p><p></p><p>Maybe all priests are sorcerers or warlocks with the Arcane background better represent a campaign and divine casting priests don't exist? </p><p></p><p>Or perhaps priests of a given deity or even all deities don't cast spells and are better represented by a non-spell casting class with the Acolyte. </p><p></p><p>The existence of a warrior monk-priest and what it means to be one is going to be a campaign specific thing. If all priests cast divine spells, maybe the cleric or paladin are the basis. The character be required to take a Martial Arts feat created by the DM and lose all armor proficiency for the Monk or Barbarian's AC bonus. If they don't cast spells, a non-caster class can serve as the basis depending upon the abilities associated with a warrior-monk priest in the setting. Of course, this all assumes that the campaign has such unarmored fighting priests serving one or more deities.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6761960, member: 5038"] In my opinion, this brings up a few issues First is an issue dating back to 3e with the game defining Barbarian as raging wilderness warrior. A better name would have been Berserker. Also defining a berserker class around wilderness warrior ignores examples of fictional characters from urban, noble, and religious backgrounds that rage/fury. The game would benefit from an official wilderness/urban skill swap variant similar to your 3e Cityscape enhancement or having left off certain skills and left them to be filled in by an appropriate background. A second issue is a campaign specific question- What defines a priest in the setting? Are all priests divine casters serving a deity and with specific abilities from serving that deity? In such an instance, an acolyte might be a person that did not finish their priestly training. Maybe all priests are sorcerers or warlocks with the Arcane background better represent a campaign and divine casting priests don't exist? Or perhaps priests of a given deity or even all deities don't cast spells and are better represented by a non-spell casting class with the Acolyte. The existence of a warrior monk-priest and what it means to be one is going to be a campaign specific thing. If all priests cast divine spells, maybe the cleric or paladin are the basis. The character be required to take a Martial Arts feat created by the DM and lose all armor proficiency for the Monk or Barbarian's AC bonus. If they don't cast spells, a non-caster class can serve as the basis depending upon the abilities associated with a warrior-monk priest in the setting. Of course, this all assumes that the campaign has such unarmored fighting priests serving one or more deities. [/QUOTE]
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